NERF ILLAOI !!!
riot please delete or nerf Illaoi she is the most broken tank. i am 38/7 ekko max build and she is 20/17 no full build and i press my spells for a twice she just press q and w and 1 shot me please nerf it !!This champ has an ultimate very over powered ! Nerf pls... he had 500 hp from 1500 and use R and she reganins all life..I know adc can't survive even a sec during teammates in 2k17, but Illaoi ultimate's damage deal 1000 damage per second to a tank Renekon during team fights is something really broken.... Did seriously no one ever complains about his ultimate's damage to too over power?efore her vessel would give her a dark harvest stack if you got it below 50%. The first iteration gave a stack for normal means and reset it on vessel death regardless of how the vessel died. It was a free stack.
Now they not only removed the ability to get a stack if you drop the soul to 50% but now it activates on the soul but you dont get a stack and it goes on cd anyway...Hopefully this is a bug but I am doubtful.
For a minute I thought I was gonna enjoy playing illaoi again....In the newest patch there has been a bug fix, which is this:
"Wukong's W - Decoy now correctly takes true damage from champions with Conqueror"
Something not specified is that all decoys have been fixed, not only Wukong's, and if you don't know already, Illaoi's E is a decoy.
How does this affect us?
Well. Illaoi got nerfed, both with Conqueror alone, as with Conqueror with Black Cleaver.
I'll try to explain the math as simple as i can, but please do tell me in the comments if you did not understand.
Conqueror has got different damage increase formulas. I'll show them all here, both with old conqueror and with the fixed one, with an example of armor of 100.
Old:
Spirit damage increase: 1+0 (since Conqueror didn't interact with it) Redirected damage increase: 1+armor/500 (ex: 1+100/500=1.2=20% increase)
New:
Spirit damage increase: 1+armor/500 (ex: 1.2=20% increase) Redirected damage increase: 1+armor*9/2500 (ex: 1.36=36% increase)
Previously redirected damage increase was 1.2/1=1.2 higher than the one on the spirit (20% higher). Now it's 1.36/1.2=1.13 (13% higher) which as you can see is lower than before. That lower number basically means that dealing damage for the entire of the spirit's lifetime will make you do less redirected damage than before.
The difference becomes even higher with more armor, for example 1000.
Old: 1 and 3 New: 3 and 4.6
Old redirected damage higher for 3/1=3 (200%) New redirected damage higher for 4.6/3=1.53 (53%)
As with Black Cleaver, the damage increase by taking it with Conqueror will be lower than before. This is simply because Conqueror deals more redirected true damage than before (previously it did 20%, now it deals 36%), and because of that armor matters less There has been a hidden bug fix this patch, which is about the black cleaver stacking on the spirit. Previously it didn't stack. Now it does.
I'll try to explain for the newcomers why is this a nerf, starting from the basics.
Dealing more damage to the spirit does not mean that you deal more damage to the champion, i.e now that cleaver stacks on the spirit, you'll deal more damage to the spirit, but the redirected damage is going to be the same as before. One thing changed tho. The spirit dies quicker. This means that once you kill the spirit you will have redirected less damage than if you had killed it before, because the spirit died way slower before.
Understand? Now for more advanced stuff.
Previously, your total E damage (total redirected damage for killing the spirit) with Black Cleaver was: E * (100 + armor) / (100 + 0.76 armor)
For example, if the enemy champion had 200 armor and you had 50% ratio on E, you would have dealt 59.52% of the enemy's hp instead of 50%.
Now instead you'll just do 50%.
ps: i don't think this is a bug fix specifically for Illaoi. Other times when other decoys were bug fixed the spirit was also fixed, so this same fix may apply to the other decoys as well, although i don't think they got nerfed as Illaoi did.