Dynamic Queue would be fair if...

Realr·5/31/2016, 11:05:21 PM·2 votes·249 views

Hi! So the Dynamic Queue announcement came out today. SoloQ isn't coming back! For a while I was very disappointed. I'm a very low ELO player just trying to play ranked but I consistently run into premade teammates/enemies. I'm not talking about 5-man premades, because tbh those are very rare, but playing with/against 3 or 4 definitely puts the steering wheel in their hands in terms of how the game will play out.

Firstly it is disappointing with the whole "I played with/against premade 3's and they just camped and ganked for each other" or something like that. That's just a tradeoff/downside of taking out SoloQ, which is fine!

MY biggest and most overbearing problem with Dynamic Queue isn't matchmaking in terms of skill but in terms of Communication Quality. If I'm playing with 4 other solo players against a premade 3/4/5, unfairness only becomes difficult when the premade team has an ability (via Skype, TS, Discord, etc.) to communicate with each other that transcends my team just pinging.

If I play Kindred and am about to gank, I can ping "On My Way" and even type it to them, which is great, but it doesn't beat being able to say "Hey bot lane I'm coming for a gank after I take gromp and drop a river ward for mid, let them push the lane in until then"

During teamfights there's no time to type "Kindred drop your ult to save Cait, Azir push Sion out of his ult," as pings can only do so much for us but can't express complex messages like that. During LCS games, when they show highlights of teamfights, in the background you hear teams vocally communicating quickly and constantly. And that's not an advantage solo players have.

It's ok to remove or heavily tinker with the idea of individual assessment in ranked (it's something they talked alot about in the Round-table video). But the problem arises when I consistently am pushed into games with/against people that can communicate better than I can. I think that's where alot of the low-ELO DQ complaints arise; not that it's bad that we can't climb by ourselves or premade teams are magically better than us, but that we're punished because of a potential for enemy teams to communicate at much better levels.

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