Add a loss forgiven system

RUFEE··2 votes·362 views

For example if you have a team mate thats afk from beginning of the game and it was an important game then team deserves loss forgiven

4 Comments

MrPerson101 votes

Problem is you'd have to have an employee review the game (takes resources and time) and have reason to forgive the loss (which would realistically have to have very high/strict standards otherwise everyone would simply report the game as bad/ask for loss forgiven)

Also, it isn't impossible to carry 4v5. It's difficult, yes, but not impossible.

Eyrgos1 votes

{quoted}

Problem is you'd have to have an employee review the game (takes resources and time) and have reason to forgive the loss (which would realistically have to have very high/strict standards otherwise everyone would simply report the game as bad/ask for loss forgiven)

Also, it isn't impossible to carry 4v5. It's difficult, yes, but not impossible.

My above solution would erase the need for Loss Forgiven due to AFK in a majority of cases. What do you think of it?

MrPerson101 votes

I actually think that's the best idea I've seen in the forums/boards in years, should definitely be implimented. We all hate the AFKs, and sometimes they aren't that person's fault (Hello, firewall bug and bugsplat crashes - thanks for never fixing those ones, rito. Cause we need more skins that we can't play with anyways.) At least this would make it fair for those others in the game (especially the early game where lvl 2 is exremely important) who wouldn't have to deal with a 4v5 that spans forever.

Eyrgos1 votes

They need a "fill match" queue where a person can replace afk/dc'd players after a certain window of inactivity/dc.

You'd legitimately take over the players Champion with their same gold/items/masteries, when the queue pops it'd give the option to "keep looking".

A person wouldn't be able to overtake a Champion they don't own or who aren't part of the free Champions of the week.

And the window would be fair... like 5 minutes.

An equitable amount of exp/gold could be added determined proportionally to an average of exp/gold gained across the duration afk/dc from the team you're joining (though this isn't necessarily needed since 1 player > 0).

Would solve so many issues & just be huge for game health.

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