An possible feature for new tank rework.
Hello i was thinking of recently and came up with a thought. What if tank items gave defensive stats, but removed offensive/overal stats.
That is the summary of a thought. The thought would apply to mayor tank items only, and i count iceborn gauntlet and sunfire cape in this category as well. Bruiser items such as steraks or titanic hydra are supposed to give you offensive power with some defensive stats, such as hp. The concept could be applied to the tank items too, tank items would give mayor tankiness, but remove something (now that i think maybe even utility stats could be added too, like ms and mana regen) from bonus stat categories, so that tanks have only their base stats to work with.
In my opinion tanks should be VERY annoying, but not really able to murder somebody in opposing enemy team. They should disrupt and absorb dmg. So removing stats that give you offensive (or some utility) stats you would have more room to give more tankiness increasing the annoying factor in a way that you are this unkillable begemoth that is disrupting your attempts to murder someone, but you can rest assured that this guy is only a threat to low hp (by that i mean someone had been bursted bellow 40 % hp) target.
THIS IS JUST AN IDEA, i cant know what this would mean if it acctually was in the game. I know that there are champions that build both bruiser and tank items, and champions that like to build one tank item to survive better, if an adc build ga, he could lose offensive, but he really wants that item simply because there is a pesky assasin constantly targeting him (thou i think it is the supports job to protect his Dmg dealer, so this would be even better, more tanky, more cc, more annoying assasin, wow so good much success ? :D).
Sry for the big post, would givi you a cookie if you red it, but you are probably very far away. :S