Jump mechanic
Hey guys !
I want to post a discussion about the jump mechanics. We saw today (October 8) on the game opposing Flash Wolves to Counter Logic Gaming something that should not be able to happen on a game.
Malphite ulted into Tristana, hit her, but she was still able to jump right after the bump. For me, there are only two ways possible : bump her before the jump, then she is stunt, or bump her at the beginning of her jump, then she is cancelled.
However, we saw Tristana jumped at max range and being stunt during the jump, which offers to her a possibility of disengage for free. I don't really get why Aatrox can be cancelled at any time of his jump, or why other dashes stop instantly where they are controlled.
Thanks for reading !
when he spin and with
and his lantern.
's W oddly enough.