does kalista need some QoL buffs?

E0L·1/24/2015, 10:52:12 PM·1 votes·757 views

i by no means have great skill when it comes to orb walking which is what it takes to use kalista to her full potential but i feel like she has some issues in her kit that make her problematic to use properly in certain scenarios. maybe this is intended to keep her from being too mobile in which case perhaps a range buff to her basic autos by a small amount might be enough to smooth out some of her awkwardness, rather then doing that i think she has some bigger issues

balancing orb walking with target focus is difficult especially for back peddling theres not enough time for you to target your auto and input the move command without wild mouse movements before martial poise deactivates, there should be a longer grace period. otherwise you have to attack move the ground to stay mobile while trying to stay in range this makes it difficult to stay focused on the right target with creep in the area

**if you dont agree with my observations id love to get some input from other people and see if theres a better way to make her more fluid **

5 Comments

Leaf of the lake1/24/2015, 11:06:07 PM1 votes

first i dont understand why rend only activates when you unit target something, on the one hand thats good because you can save stacks if your stacking them on multiple targets. on the other hand if your focusing down 1 target which you should be its pointless rend should be global triggered no mousing over specific targets, isolating rend stacks is not optimal to her play style.

What does this even mean? I cannot for the life of me figure out what you are trying to say. Are you sure you're not complaining about rend's short range to activate? Because it pops everything affected that's within range.

Kalista does require some great mouse dexterity atm, but that's just part of the champion. They already messed up the feel of her jump with the last patch letting you switch targets at the start of the animation. If you can't handle it, then either git gud or don't play her. If the planned changes to attack move go through, you might find that easier to use. Until then, you'll just have to git gud.

Rebonack1/24/2015, 11:14:33 PM1 votes
  1. Rework how Kalista's hop distance is calculated so that slows can actually slow her down.
  2. Make her spears change color or something when a target has enough stacks such that Rend will execute them.

Those two changes would make playing both as AND against her significantly less aggravating.