New Idea for Baron Buff, I feel could ad an interesting wrinkle. Would love Riot feedback
Hello, I have very simple idea for Baron buff that I feel could ad a lot of interesting game play.
My idea is a simple one but I feel that Baron buff itself should stay the same, BUT that the buff itself should be transfered on kill to the enemy that killed them and last the remaining duration. That would mean the enemy team that did not get the buff has motive in killing a opponent with the buff, this would allow the team to counter a Baron push with their own buffed minions. It would also require the team with the buff to have to teammates with the buff to other lanes to counter. It also makes the baron fights more interesting, as simply killing the Baron and saying worth isn't so simple. If a team kills baron but immediately is wiped they should be punished and this would do so. It could also have games where after a baron the teams each have multiple buffs on summoners rift and be interesting to see which team thinks they can push or how they would choose to do so.
Currently the system is the Baron'd team pushes and the other team most the time wave clears and concedes the more difficult towers waiting out the buff. This is not ALWAYS the case but most the time.
I think that the idea of buff transfer adds a lot more counter play, while still giving incentive for killing the baron.