QSS Nerf

Past Molone·5/18/2016, 3:10:50 AM·4 votes·1,089 views

Okay, I understand the nerfs were placed in order to create healthier gameplay, but it has caused Zed to be picked or banned in almost every ranked game I have played on 6.9. I am an adcarry main, so I understand also that this post is biased because I will have a large X on my back versus any Zed main. Why couldn't you allow for QSS to remove hard crowd control only and keep Mercurial Scimitar the same. I find it ridiculous that squishy AP's have an offensive option to counter a zed ult (Zhonya's), but why is an adcarry's only option to build a GA? I will build it in 99% of my games anyway, but I don't want to have to build it an earlier spot, because it delays my lifesteal options which makes it even harder to survive teamfights. I am really just curious how it is fair for squishy AP champions to have an offensive way to counter a zed ult, but an ADC has one defensive option that 9/10 times won't work out anyway.

9 Comments

Actin5/18/2016, 3:21:27 AM1 votes

You can't make LC$ Big Play$™ when someone can buy an item to counter the assassin with three slows and two gap closers

Buttsubushi5/18/2016, 4:14:46 AM1 votes

They did this on the patch of the massive mage reworks so their precious new Brand wouldn't be easy countered. Also like to remind everyone that item 3137 still removes all debuffs, so ADCs aren't screwed TT. But lets be real, you aren't going to pick an ADC on TT, and you're most likely not going to play TT anyway.

iConcy5/24/2016, 2:57:33 PM1 votes

healther gameplay for assassins only. Holy shit man Bjerg must have done really bad this last split for riot to do this.

This is league of legends by Riot Games. Assassins always have to be the strong ones because they create "flashy and entertaining gameplay".

League isnt about the every day players, its about the LCS and what makes Bjergsen and their other "flashy" players happy. thats it man, the cold hard truth.