Patch 5.22 Gameplay, Masteries and Other changes : A Critical (ahem) Analysis

killferd··2 votes·1,013 views

Hello Riot and Fellow Legends,

First i would like to thank you for all your hard work on this patch, i know it took months to plan and execute.

Now i have played league for last two seasons and am well acquainted with the mechanics of all five roles of the game play and have around half of champions in my pool. i have had good experience playing league continuously for the past year almost everyday.

This patch is really something.

I do understand the direction the team is trying to take for the next season and bring a fresh play of mechanics into gameplay i.e. away from the dominance of the tanks and give ADC's a chance to shine , the gameplay in itself is refreshing mostly due to the new items and lot of other changes but few measures it seems need some attention.

1. MASTERIES the rework has taken a lot of real choices away from players WHICH i feel has in turn reduced the depth of the game; and to me it seems like counter productive as all the other changes seem to indicate that riot wants more depth in the gameplay say for example the new item set, rift herald , tweaks to the mechanics etc all these point towards more engaging gameplay and to give players a chance to be a better strategist. Choices removed for example include:

  • The earlier mastery page gave the tanks a choice of having BOTH armor/magic resist with health regen.
  • as an AD caster you could take cool down and damage together.
  • Movement speed in general vs out of combat movement speed.
  • Now the mastery tree seem to lack depth in itself and the players cannot create the unique style they want to play with as mostly one page fits all seems true, though specific to the role like AP carry , or burst AP etc .

the rune page seems to have taken new found importance as players are now forced to buy the Quint/mark/glyph/seal of various types to supplement the choices removed from mastery pages.

2. champion rework now this is something i can get behind to, and a real treat, and i cannot lay emphasis for how long i have thought that ADC need the changes they have received. They really need to feel different from one another and more so due to their respective character and background.

3.Gameplay This is something subjective to each player, because of our own play-style and preferences. But i will say this that the FEEL of the game itself and the SOUL of a game are as important as the mechanics and the various choices. The current changes have at-least for me it seems to have reduced the game to level of some other MOBA which is not good. Riot seems to have deliberately worked on reducing the game time which has impacted the ability to make COMEBACKS and to put a fight when you are behind. I enjoy League for what it is in its core and how that transforms in real game choices like the tiny details in mastery, rune page, in game items etc. some of the changes as the others have highlighted do seem a little overboard, while others are spot on. Please try to keep the Legend alive and not change it for the sake of change or new. Don't try to imitate others and bring your own innovations.

EDIT: Now that i have logged in few games with various champions i can say this: rito was not kidding about the "choice of the champion" we make. it does feel unique now. few champs which were "niche" will / can have mainstream presence now. they are lot more viable ....i hate to admit ... but due to new masteries. the combination of Attack damage and Ability power in ferocity coupled with health regen / or armour seems to work for lot of champions. but one has to supplement the Masteries with runes too. If you can get the combination right lane is pretty easy subjective to your skill on that champion. it is a fun patch BUT PLEASE BRING MORE CHOICES IN MASTERIES.

Tip:

  1. now the type of runes you use are more important, esp. the quint's say like armour/MR/Health/health regen etc. pay attention to these for some tankyness it will not change being melted mid game but will provide some lane presence.
  2. Also POSITIONING is super important, don't try to Flank the enemy team if your team is behind because it will get you all in a dangerous engage. try to stick together.
  3. time your engages with your teams cooldowns, and or let them make a mistake and come to you, worse you will need to fight in tower which is better than dying trying to tank the damage, at least in tower you may have fair trade. similarly as i said about positioning, WARDS are extremely important to find them out of position and engage.
  4. try to go in with your team as like previously engaging when team was just behind you may not work as you may get melted easily.

> The league is dead. Long live the league.

Everything we hear is an opinion,not a Fact. Everything we see is an perspective, not the Truth. MARCUS AURELIUS

(i have tried to keep it short and not let it turn into an essay on the patch, and please forgive my English as it is my second language)

5 Comments

Betoldia Prime4 votes

1, your english is very good. 2. the mastery thing you hit it spot on, i believe the old one was better as it gave player more options, even if most of them played the same on all their champions. and another thing, these masteries severely weakened all champions that are not AD based, and even some AD based champs got heavy hits on the changes. although the Keystones are cool... they should give the freedom of before on these masteries, while keeping the keystones. play around Riot, make it shine :). 3. Personally, i see this as Riots attempt at making players play smarter and work with what they are given, almost like little league pro plays. (our own version of LCS and world) Less game time makes them focus on punishing mistakes, while minimizing their own. 4 You have to admit, all these changes got at least one thing done tho.. there is actual champion diversity. literaly out of 10 games, i have only seen Darius garen and Fiora banned like 3 or 4 times. because people are looking at diferent champs now, and with so many changes, they cant just zero in on 6 of them, they have to think things through.

killferd1 votes

thanks for the comment,

and i agree with you mastery tweaks but with little more choices like> 10% damage reduction from critical strikes, some armor/MR with health regen, cool down with AP or AD damage choice and etc.

and i do agree it has brought more champion diversity into game, but:

  1. Mana hungry champions like choghat, maokai, nautilus etc suffer heavily in lane now due to no mana pots, its till mid game till they have some kind of sustain but it favors the AD champs more. 2.Hybrid damage champions like Mundo, Hecarim etc will see a rise in popularity simply for the burst they will now provide in lane and against them at-least AD champs will have to improvise heavily. Also the base stats are extremely important now, they really matter how the champion is to be played in early levels.

But the actual play rate of different champions is better and i only wish tanks had some more way of impact (i.e. not die in few hits) in mid to late game or simply it was less AD/critical heavy.

thank-you god bless

Betoldia Prime2 votes

Personally, i have a tendency to do weird thing on my games. so when i play mana starved champs, i usually start with a dorans ring, because that way i get to farm more agresively while keeping up the poke, and for champs like cho and Mao, a dorans is sweet pleasure for them, especially considering their respective passives.

killferd1 votes

Nice, i love player's who can pull off something like you said in game. One thing i have noticed is now the champions passive is having more visible impact in the game. it was active before but was , what its called ; "passive". But now it's presence at least to me is more visible, and impacts the gameplay in a superfine way. it is another point i think which will accomplish rito's said objective of : unique choices.

Betoldia Prime2 votes

{quoted}

One thing i have noticed is now the champions passive is having more visible impact in the game. it was active before but was , what its called ; "passive".

Do you mean Zilean ? of course you do, he the king!!

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