Summoner Spell Flash changes. (logical perspective)

Dominicanator··0 votes·593 views

Summoner Spell Flash in theory the champ disappears and reappears in desired location should be unable to be a target in that duration which is I'm guessing .25 seconds as well as evading any on-target spell that is being casted on the target because in theory the spell no longer has (in-range) mark on the target unless it's a tracking missile which no champion has ( Corki comes close) . So for example if brand uses his ult and his fireball, which is a locked-in spell, is halfway and the target flashes out of the spell's range it is logical that the fireball has no where to go or does not know where else to go since the target that it was locked onto isn't in its range anymore. Another circumstance would be Syndra's ult, which I completely like its raw power but in fact a little unrealistic because like it says in the description of the spell she should actually channel her energy for maybe a second before unleashing her wrath with her awesome balls. Kind of like the Morgana ult that the enemies have to stay in range for her stun to activate, same thing should apply to Syndra. Which can be a moving channeling ultimate gathering any of her spheres that are in the battleground making maybe a super saiyan scream while charging up and if the target locked on is still in range then she can deal all that massive damage because she deserves it, maintaining her target at the ults range. Continuing my point in the flash topic if the target flashes out of Syndra's ult before she can channel her energy to the target then the ultimate is wasted because there is no locked target in-range. Logicical right? Along the same lines, turrets should not be able to track the enemy down like a heat tracking missile when you flash out of range. It really does not make sense at all when you "disappear" and magically the turret blast still follows you like it knows you went to another dimension and will come back so it waits and then tracks the you down to deal damage (potentially kill you). Even though Flash is still the most essential summoner spell it should do more. I believe this change will make all players very happy and I would love to work for riot and discuss all my ideas with the board to make this game the best it can be. ( screw overwatch )[slayer-pantheon-thumbs]

6 Comments

dunder kill1 votes

which is I'm guessing .25 seconds

Well you would be wrong because its instant

Dominicanator1 votes

i think it should have a minor delay but maybe increasing the range by 100 units or so

Fondling Gems1 votes

Flash used to have a delay and roughly 2-3 times the current range. It was almost never picked. Flash has to be instant or have completely ridiculous range for it to be useful.

Dominicanator1 votes

anyway if its instant doesn't cover most of my argument

Fondling Gems1 votes

I don't think flash really needs buffs. An sense isn't always priority number # 1 in games, in fact it is rarely a big priority at all. Sure turret shots following you if you flash doesn't make much sense, but them following you don't make much sense in the first place. If you can excuse it away by saying they are magic (Which they are) then you can say they follow a blink because they are still seeking the person. The signal vanishing for a moment doesn't stop the missile from still searching.

More from Gameplay