Elder nerf suggestion

Kuja22··3 votes·4,879 views

The elders are to decisive for the game and a team with all the dragon buffs can lose the game if the other team has the oldest team even if it has no dragon.

How about giving the 20% depending on the death of the dragon?

The elder will give a basic execution of 5% and each of the dragons of the team will give an additional 3%, if the team has 4 dragons with the dragon soul, get an additional 3% for a total of 20%

9 Comments

ModAcademy Kayn5 votes

This goes against the point of changing it to the 20% execute with Elder, they wanted to have a end-game objective with more comeback potential for the team that was losing early and lost dragons. It's both a comeback mechanic and a game closer, but it depends entirely on what team is getting it.

Z3SIeeper2 votes

Agree. The whole point of Elder is to allow teams that got screwed on drakes a way to possibly come back.

One team will have Soul + other dragon bonuses anyway so contesting it is already hard enough, I don't think the reward should also be in the Soul team's favor.

WoonStruck1 votes

{quoted}

Agree. The whole point of Elder is to allow teams that got screwed on drakes a way to possibly come back.

One team will have Soul + other dragon bonuses anyway so contesting it is already hard enough, I don't think the reward should also be in the Soul team's favor.

I'd say remove the execute and rebuff the DoT.

But Riot hates admitting to their terrible ideas and probably wont revert for another 5 years.

Z3SIeeper1 votes

I personally kinda like the execute. I was actually thinking remove the DoT and keep the execute.

I don't really have an argument for it, I just like it. Most of the kills end up coming from the DoT proccing the execute though as people usually disengage right before the execute line but end up dying anyway cuz the DoT ticks em past it.

WoonStruck1 votes

{quoted}

I personally kinda like the execute. I was actually thinking remove the DoT and keep the execute.

I don't really have an argument for it, I just like it. Most of the kills end up coming from the DoT proccing the execute though as people usually disengage right before the execute line but end up dying anyway cuz the DoT ticks em past it.

That would work too. Both are overkill.

Keiaga1 votes

LOL 20% EXECUTE

Yets42403 votes

That's. . . what it already is, no matter how many drakes have been taken.

Flarezone1 votes

Endgame comeback potential? Really? That isn't a comeback, that's a flat out win. No matter how you word it or explain the reason behind why you changed elder buff, it's a flat out win. You can have a clear winning team that was able to win their lanes through player skill, mechanics, and teamwork lose a game to a literal inferior team just because of the elder buff. That just happened in my game. We had 2 lanes ahead, 1 lane even, and our jg was ahead of theirs. We were able to control the map even with their adc getting strong. We had about the same amount of towers downed, gold was close but in our favor, and kills were slightly in our favor. They get elder and we just die and lose the game. You call that a comeback? That's not a comeback, that's a buff that is WAY TOO STRONG, provides no chance to outplay or stall, and lets teams that are even or worse LITERALLY steamroll through teams. NO EXECUTE BUFF should determine a game over player skill, mechanics, and teamwork to make something cool and shorten the game just for the pro scene. This buff literally makes the dragons worthless, rift herald worthless, and baron worthless. It doesn't matter if you have 4 dragons, the dragon soul, and baron buff. If the other team gets elder, those dragon and baron buffs mean absolutely nothing and you just lose. This is one of the most terrible ideas that Riot has had and needs to be reverted.

Starcraft243ver2 votes

You did let them take the elder, that's a game ending mistake. That's all.

Also I already won games in which the other team had elder and lost games in which I got the elder. The buff is strong, but not THAT strong.

This buff literally makes the dragons worthless, rift herald worthless, and baron worthless. It doesn't matter if you have 4 dragons, the dragon soul, and baron buff. If the other team gets elder, those dragon and baron buffs mean absolutely nothing and you just lose.

That's just false, as mentionned above. Most of the time my teamfights ends with a teams staying at more than 50% hp, especially if this is the team which is ahead, so the execute buff is worthless in those case.

Another option is to just try to depush and do not fight the ennemy team, the buff doesnt last long, you can even salvage an inhibitor if you are that ahead.

Of course if your first reaction to the fact the ennemy team took the elder is "wandering in the jungle without vision" you are going to lose, but, eh, that's totaly deserved.

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