FNC vs H2K literally showed how weak the turrets are

MuffinExecution··118 votes·3,258 views

FNC winning the game by pushing from the 1st mid turret till the nexus clearly shows the turret is useless and was clearly not what Riot intended turrets to be.

25 Comments

ImmortalBloodCY28 votes

We knew this months ago.

iamdestinos7 votes

I thought it was known since the first tower nerfs...

ImmortalBloodCY4 votes

It was hinted before the first tower nerf.

It was just a tad hard to find it out. Then the tower nerfs come.

CasterGilgamesh1 votes

please we knew this since the game started season 1 no joke

Cavemantero16 votes
  1. Turrets are so weak people are diving them at level 2 and 3.
  2. Turrets get burst down so fast due to the terrible terrible damage meta.
  3. Death timers are too long already...compound that with 1 & 2.
Skias5 votes

{quoted}

  1. Turrets are so weak people are diving them at level 2 and 3.
  2. Turrets get burst down so fast due to the terrible terrible damage meta.
  3. Death timers are too long already...compound that with 1 & 2.

Literally just watched an 800 health vayne take two turret shots, get the kill and escape.

PDE5 Inhib8 votes

clearly not what Riot intended turrets to be.

Actually, this is exactly what rito wanted turrets to be currently. That's why the continuously have been nerfing them.

Leetri4 votes

Actually, this is exactly what riot don't want turrets to be currently since they very, very recently said they think turrets are too weak and are working on buffing them. If I don't remember it wrong, right now they're planning on making turret damage ramp up faster and increasing their HP.

AtheosisX3 votes

{quoted}

Actually, this is exactly what riot don't want turrets to be currently since they very, very recently said they think turrets are too weak and are working on buffing them. If I don't remember it wrong, right now they're planning on making turret damage ramp up faster and increasing their HP.

Just more fuck ups by the total incompetents who comprise the Riot "balance" team...

9kPluzZ3 votes

Big mistake, big punishment. Seems fair to me.

LatetotheRace26 votes

1 mistake = game? I think an inhib and possibly a nexus turret would be more than fair in this instance. but the game? That may fly in bronze, but this is the LCS we're talking about, this kind of design is atrocious.

Dengeden2 votes

I haven't watched the game but I seriously doubt it was one mistake. Pro games tend to be one team incrementally gaining a lead with it all culminating into one stomp of a teamfight (or a pick into a sweep).

It's not soloQ, it's not like the losing team's strat was "k, guys let's fight. wat? we lost? gg ez, nerf XX".

Matthew100x6 votes

It was one mistake, H2K got aced and Fnatic with all 5 members pushed from mid outer turret too the nexus and won the game.

franticFurball6 votes

Flipping a coin is also fair. But l'm going to ask you a question: Why is there no world-tournament in coin flipping?

BECAUSE ITS BORING.

No one wants to watch it. And you know what else is boring? Watching LCS teams dance around and avoiding each other best they can for most of the game, because they well know that one singular fight will decide the game.

So yes, you are right: It is fair. But if Riot wants people watching in the future, then they better find ways how to make games both fair AND INTERESTING. Because newsflash: In the past, they were both.

D3m37r13 votes

It has nothing to do with turrets being weak.The problem is that the death timers are too long.

LatetotheRace21 votes

It's a nasty combination of the two.

Smug Yui2 votes

The patch was 6.6 so death timers aren't problem anymore.

Dengeden3 votes

Even I have to admit that it's high time that the inner-base towers start shredding armor/MR :|

Pokku2 votes

That's actually a good idea! [slayer-pantheon-thumbs]

DirkTarTar1 votes

Lost a game just a couple nights ago to the exact same thing. It really is a fun mechanic to sit there with 5 seconds left watching your last two towers disappear

Sorceress Soleil1 votes

Two multi-people tower dives pre 10 min in OG vs G2. Doesn't matter if you play it well or not, towers do nothing.

ShadowLothar1 votes

I've always fancied that the Towers should be relative to how many enemy players are near or attacking it.

Here's an example: If there are 5 players each attacking the same tower, then the tower would gain a total of 5 beams to attack with. The beams would then whittle down all mobs, including players. The beams can also focus fire, allowing a maximum of 5 beams per target. The sensor range for the switch would be the same range as its own beam.

This of course would be limited to Mid Towers (3 beams) and Nexus Towers/Nexus (5 beams).

Villiers1 votes

Sure, maybe when they change the name of the game to League of Towers.

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