How to nerf Udyr correctly

awsumlad·2/7/2016, 5:02:23 AM·2 votes·1,378 views

(I accidentally just posted this in memes and games, posting on correct board) Udyr is my main champion and I really love playing him. The simplistic kit lets you dominate games by playing strategically and having good game knowledge. Running super fast and spamming lvl 5 emote while dodging skill shots is also a fave of mine.

I feel he has always been a strong mid game champ, but is now a lot stronger early due to the new jungle item. However I don't feel using that item is a bad fit for udyr. It gives you a chance to play very aggressive early and have a damage based Phoenix build early/mid game that doesn't require power farming the jungle to get sated.

People believe that the problem with him is his move speed being so damn high early and being able to get in your face to drop the flames. Although this is his identity, this is what he is known for and has always done.

It is in fact though that you get to stun the enemy so frequently because of the low passive stun timer, the damage from runic just makes his ganks hurt a lot more early.

For example a normal top lane gank plays out by running straight at the overextended enemy (hitting bear stance and dodging any cc) and stunning them, then running behind them to block their path to the turret and start dropping the flames. They then use their gap closer or flash, and the passive timer is almost gone so you just hit bear stance again and stun. Depending on how far pushed they are in lane you an easily get off 2 or 3 stuns while they try to get back to their tower. That combined with cc from your top laner makes for basically free kills.

I really don't want to see any udyr nerfs but this is where they should target him if they are going to nerf him. The timer is currently 6 seconds at all ranks. Making it scale down from a higher value with champion levels would help fix the problem. Or making it scale with points in tiger stance could help as you have to choose between having a bigger shield or stunning more often. Any thoughts from udyr lovers/haters would be great :) soz for the longish post but thanks for reading. I could talk all day about the 'dyr.

11 Comments

xJLGx2/7/2016, 5:31:42 AM3 votes

no gap closers besides movement speed, plays off players that dont ward and have no map awareness. no hard cc either. sure hes a little fast but there are bigger problems than this thats for sure.

Angry Monster2/7/2016, 5:12:15 AM2 votes

How can you justify his late game damage for not build significant damage? Also getting up to 750+ sustained movement speed is stupidly strong. Uydr also might be the only champ in the game where is spells get cheaper as they level.

IMO udyr is a legacy style champ that needs to be looked at hard. He is given a lot for a wonky kit.

stealthfox942/7/2016, 5:07:57 AM1 votes

Udyr nerf........lolwhat?

oMdwo2/7/2016, 5:09:05 AM1 votes

as another udyr main, the problem is runic echo, just take aaway the movement speed and give something that benefits other ap jgs not udyr

agbudar2/7/2016, 5:12:09 AM1 votes

i don't think they will there are a lot of way the enemy can build their comp around be still very effective overall and yet completely delete udyr presence.

janna supp syndra mid

as an example i just came out of a game with a half decent udyr and we got totally owned cuz he could never for the love of his life get to his targets in teamfights.

Faceplow2/7/2016, 5:58:02 AM1 votes

I'm kinda iffy about this one. He's always been a super strong presence. I don't know if it's itemization or just him.

Even before the echo he was really strong especially in lower elo. My friend went from low silver to high gold just by jung Udyr at a really fast pace. Even he claimed he was ridiculously easy to carry with.

He has no real issues with any part of the game. He can build tanky and still do significant damage, he can basically "perma-ghost" the entire map non-stop, if he gets too deep he can easily disengage and "ghost" away lol.

I think (personal opinion here) the problem is more about his mana costs. If they'd just adjust his mana costs to help offset his constant twisting of abilities, I think it would help kind of tone him down. When he gets level 5 in bear stance, he'll never run out of mana and is free to "perma-ghost" the entire map.

I do enjoy playing Udyr. I don't want to see him gutted, but I think the mana costs (or basically lack of lol) in mid/late game is really the biggest issue.