Pinging Spoils of War Charges

DTL VisionLord··6 votes·3,368 views

When starting Relic Shield the main way to get the gold needed to complete the quest is through executing minions using "Spoils of War". The issue I have with "Spoils of War" is that I cannot communicate, with pings, how many charges I have to my teammates. If I ping the item (Relic Shield or one of its upgrades) then it will only tell my team how many wards I have or how much gold is left until the quest is completed, not how many charges are available.

What I would like to happen is for Riot to make it so that the number of "Spoils of War" charges can be communicated using pings (maybe similar to how you can ping your ping (telling your team that your ping is 29 ms))

3 Comments

LordRedStone Nr11 votes

Yeah, I have thought about this as well. However, it's not possible to implement with the current system: You can ping exactly one thing about an item, which is CD/"Ready" for most items, charges for wards and gold to completion for incomplete support items. I don't see a solution to that, it would mean that you can ping two different things for exactly 3 (or 6) items which is simply not worth the effort of coding. Also, how do you decide what to ping? There has to be a method of selecting what to ping, or you make the relic shield charges the primary thing to ping. Then you only flipped the issue on its head, because now you can not ping you are about to finish your quest. It's a really tricky situation after all.

My proposed solution is to make every effect on your champion pingable. That's right, every single buff or debuff present on your champion. This would require some engineering work, but it ties in nicely with the current ping system as most of these are produced by items (most of which are already pingable) and champion skills (which you can ping the CD of, but not convey additional information). That fixes the relic shield problem, as you can ping the gold effect to communicate how far you advanced your quest and the recharging effect to communicate the number of charges and the time to your next charge. It also would be a huge improvement to the game itself, as you can communicate some things about your champion better. E.g. ping the recall effect to show you are recalling and your duo lane partner should too, ping the effects of item 3050 and item 3109 to show who you are connected to. That would even improve some abilities you can not ping the status of currently. I never played Evelynn, but I imagine pinging "Passive: Ready" can be confusing, but if you could say "Demon shade: Demon form" that would be much better. Finally, there are important effects generated by enemies. "Grievous Wounds" or "Slowed" or "Grounded" are important effects to communicate to your team, and there is currently no way of doing so.

So, my solution is probably a bit larger than you imagined, but I hope Riot can and will do this. It surely needs some coding to get it all running, and some work to determine what to ping for each effect (Name, duration, and source would be great, but some need special work, e.g. charges) but I do think that the advantages are well worth it.

Oof, that's a wall of text I wrote, I really hope a Rioter can see this and comment on it.

Kazekiba2 votes

Ward count and "hey im about to get a free sightstone!" sounds a lot less useful than "hey i can instantly vaporize this minion and double our team's income please spare it"

On the note of Evelynn; While you cannot ping Shyvana's Ultimate (it has no CD), you can ping your Fury bar, just like Renekton or Rek'Sai etc., even if Rek'Sai's fury does nothing. so its basically a "% of my ult's CD timer down" ping, but indirectly. How that could be used to help evelynn or Relic shield et all, I can't say specifically but yknow.

"Evelynn: Demon Shade X HP healing / fully healed" or something?

LordRedStone Nr11 votes

Well, I meant it more in a "Stealthed" ==> "Ready to gank" way. Pinging effects is just a thing that always bothered me because I try to approach my games methodologically. This is just information Riot hides from us, and I would like to see it.

For short terms, Charges do seem more important, but I don't think there can be a long-term solution to this problem.

More from Gameplay