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Karma "Update": Why take away inspired minions and debuff shield?

Jaymes··2 votes·490 views

Are you guys going to lessen the time on malz shield (how it is a freaking morg shield 24-7)?

Salt af, says support/mage is overbearing....Really.. Upset as hell when I couldn't shield Poro King, or cancel cs from enemy. It's part of her unique kit.

5 Comments

The Last Ballad2 votes

re you guys going to lessen the time on malz shield (how it is a freaking morg shield 24-7)?

Are you kidding? Is 1/4 of a second past being hit not enough for you? (and by the way, it is only 24-7 if he is not hit during the entire game, which is unlikely)

And I like that I can no longer shield a minion while my adc dies to that last blockable aa, it removes room for error and a use of the skill that I never used.

Jaymes1 votes

[{quoted}](name=The Last Ballad,realm=NA,application-id=3ErqAdtq,discussion-id=Znjw3MXv,comment-id=0000,timestamp=2016-08-03T08:07:02.019+0000)

Are you kidding? Is 1/4 of a second past being hit not enough for you? (and by the way, it is only 24-7 if he is not hit during the entire game, which is unlikely)

And I like that I can no longer shield a minion while my adc dies to that last blockable aa, it removes room for error and a use of the skill that I never used.

It's almost like you're saying people have to have a little(very small, tiny) skill with her.... If you can't shield the right person, it's not the kit's fault. It's like when Kayle or Zil misclicks ult, Morg or Lulu misclicks shield, it happens but it's not the kits fault.

And she's a was a mage/mid, a very weak one which resulted in a rework.

His shield comes up fasters than morgs shield (early game) is what I'm saying. It's bull to have a passive that's another champ's ability and a passive that stays UNTIL it's hit, where as morg's shield goes away after a certain amount of dam (which they changed it to instead of it just being up for x seconds). Not sure why they even gave him that passive in the rework.

Shield was fun on different game plays as well, it's nice to be able to let your minions tank towers for you instead, it's nice to have Poro King shielded for days, and it's amazing to shield dragon/ enemies (whenMordekaiser ults)

ZapMyHeart1 votes

[{quoted}](name=Tori A La Mode,realm=NA,application-id=3ErqAdtq,discussion-id=Znjw3MXv,comment-id=00000000,timestamp=2016-08-03T15:07:20.334+0000)

And she's a was a mage/mid, a very weak one which resulted in a rework.

Considering that Riot intentionally kept her weak, it resulted in this hot mess of a kit.

Have a Nice Game2 votes

Confusion


Morg's shield is 23 seconds at rank 1 scaling down to 15 seconds at rank 5 not including cooldown reduction which would put it at 13.8 and 9 seconds respectively with 40% cdr which is easy to get with support items. No ability in the game will keep Morg's shield on cooldown forever.

Malzahar starts off with his passive having a 30 second duration and scales down to 12 seconds at lv 18 and these are the minimal cooldowns because they reset even while on cooldown if he is hit with damage or cc.


Morg's shield lasts for 5 seconds or until damage has gone over the shield's durability which scales with the AP you'll be building anyways and can be cast on any champion within your team

Malz's shield lasts .25 seconds regardless of anything he has built or level he is at and can only be there for himself.


Just a little confused.


However I will agree that Karma's freedom to cast a speedy shield on a minion is a low blow... Just like how Malzahar's kit also lost most of its individual freedoms in favor of combos and spells being forced together (Null Zone & Nether Grasp).

Jaymes1 votes

[{quoted}](name=Weeaboo Sword,realm=NA,application-id=3ErqAdtq,discussion-id=Znjw3MXv,comment-id=000000000001,timestamp=2016-08-04T02:03:58.674+0000)

Confusion


Morg's shield is 23 seconds at rank 1 scaling down to 15 seconds at rank 5 not including cooldown reduction which would put it at 13.8 and 9 seconds respectively with 40% cdr which is easy to get with support items. No ability in the game will keep Morg's shield on cooldown forever.

Malzahar starts off with his passive having a 30 second duration and scales down to 12 seconds at lv 18 and these are the minimal cooldowns because they reset even while on cooldown if he is hit with damage or cc.


Morg's shield lasts for 5 seconds or until damage has gone over the shield's durability which scales with the AP you'll be building anyways and can be cast on any champion within your team

Malz's shield lasts .25 seconds regardless of anything he has built or level he is at and can only be there for himself.


Just a little confused.


However I will agree that Karma's freedom to cast a speedy shield on a minion is a low blow... Just like how Malzahar's kit also lost most of its individual freedoms in favor of combos and spells being forced together (Null Zone & Nether Grasp).

Oh, well you're right. I thought wrong. Oops, my bad The Last Ballad. But still sault lol.

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