The Capstones in the Resolve Tree are SEVERELY Undertuned

Dredge Mammus·11/7/2015, 6:57:08 AM·5 votes·999 views

Let's get right to the meat of it. Grasp of the Undying provides very little defense (at 3k health it heals you for 90 and at 4k heals for 120). It's 100% a damage upgrade in a tree of defensive options. Strength of the Ages provides 800 gold from the health. Compared this to Warlord's Bloodlust, which provides 825 gold from the lifesteal and 600 gold from the attack speed. Or to Fervor of Battle, which at max stacks at level 18 is worth 2880 gold at max stacks (which isn't hard to get in a team fight.) Finally, Bond of Stone (which I think is the best of the three) has a very situational activation. In addition, this capstone has little to no use on tanks or fighters that are more dive heavy and do not like peeling. Overall these 3 capstones are very underwhelming compared to the offensive capstones. This has been an issue with the defense tree compared to the offense tree for the past 5 seasons. I respectfully ask that you reanalyze these abilities and improve upon the ideas which are a good basis.

If you want my personal recommendation, I'd suggest increasing the heal on Grasp of the Undying by 2 or 3 times. As for Strength of the Ages, increase the cap, increase the healing, and/or rework the ability entirely. Bond of Stone is, IMO, not too bad and can possibly be kept as it is. However, a slight increase would be welcome.

4 Comments

Crett11/7/2015, 7:05:53 AM1 votes

Agree

Lugg11/7/2015, 7:11:42 AM1 votes

The capstones in the other trees are pretty OP as well.

TeCoolMage11/7/2015, 10:20:25 AM1 votes

2880 gold from a mastery?! WTF

I think that's pretty great

Spoofghoul11/7/2015, 2:06:50 PM1 votes

I actually agree with this, Grasp of the undying seem only usefull in lane trading at which point 3% of my hp wouldnt even be noticable. Like once every 4 seconds really .. at least make it 6% hp every 2 or 3 seconds. Rignt now as a tanky dude you can probably only use it once in a fight making it more or less a flat 3% hp increase which seems highly underwhelming.

Strenght of ages is not something i would pick on a tank right now, The health is not enough as bond of stone seems more effective. and the rest of the tree + items give enough sustain already. Also apparently you only get that 100 health regen if you kill the siege minion.

For a tank or tank support bond of stone looks 5x better than the other 2 masteries and i think even bond of stone could get a small buff, like 5% -10% damage reduction taking 10% of allies damage and wont drop you below 20% hp or something like that. There is a lot less tanky masteries in the new trees 3 good keystone masteries to compensate would be nice.