Dynamic Queue: A Threat to Integrity
Though the subject may be tired, I can't help but feel like we must keep making these threads in the spirit of the player base having any say in the direction Riot Games takes League.
Dynamic Queue is dangerous to the integrity of the ranked ladder in one key way that has nothing to do with people queuing together and "having fun" playing ranked with one another. This is not the point; it is a distraction. Defending Dynamic Queue on grounds that it promotes team oriented play completely fails to address other areas where it wreaks havoc on the entire goal of a ranked ladder: To meaningfully stratify players through tiers in such a way that conveys skill, ability, and performance.
Earlier this week in a normal I laned against a Darius who is currently in low tier diamond as Lee Sin top. He started Doran's Shield and proceeded to build Ravenous Hydra first, which hasn't been a viable build path ever since black cleaver was reworked in late S4/early S5 (cannot recall). This was a minuscule issue though. This player demonstrated little more than silver-level capabilities during the entire game. I won't bore you with a chronicle on what happened, because after that game I know what boredom feels like. It wasn't even a real game for me.
Two days ago, my friend was queuing ranked with a diamond Ezreal who arcane shifted into the enemy no less than 3 times during the game. I don't have any more information than that, but we had a conversation afterward about how out of control boosting is.
My last anecdote is playing jungle against a Master Tier Riven in a normal who missed a flash Q. And two or three ultimates. Didn't hit a thing. And that wasn't even the highlight of how horrendously she played! After 40 minutes with this person, there's absolutely no way she's higher than gold. Mechanical ability aside, her game awareness and objective knowledge supported this conclusion too.
Is it possible that these players are simply having bad games, are unlucky, are trying new champions, are having connection issues, or are playing buzzed/intoxicated? Sure, it's possible. But my experience with Season 6 so far tells me that, more often than not, incidents like these aren't the product of randomness or coincidence. They are products of a broken ranked system which makes boosting legal and encouraged. I don't have to make a case study on this issue to draw away some clear, intuitive conclusions. Most streamers I see on League these days MMR tank accounts to silver/gold/platinum to boost their followers/viewers blatantly. There is no shame. If I had 1 lp for every time I've heard "Ranked is an absolute joke this season, so I'm just boosting for the remainder of it until something changes," I'd be in Challenjour right about now. The competitive landscape of League is dead.
My stories come from normal games because I am SO discouraged to climb the tiny way I have left to diamond and beyond. Why? Because there is just no point in doing it. I'm horrified that I have no statistics on how many people above me on the ladder actually earned their way there, and what that means for me when I lolnexus my ranked game. Who here actually deserves their rank? There's no way to verify, and that means there's no longer any integrity in the ranked ladder. Not only does it make ranked seem daunting and burdensome to throw oneself into, but it also diminishes my (and others') accomplishments. Who can believe us either? Who would blame them?
If for no other reason, Dynamic Queue is harmful to the game because it has forever changed the atmosphere of ranked and, what's more, has made boosting a commonly accepted practice. I don't think it's too much to ask that I be able to reasonably believe all 9 players in my game actually deserve the rank they currently have. Instead, we have a curious mixture of boosters/boostees that spice the balance of games up in all the wrong ways. There's no integrity left to speak of, and that's made me apathetic about competing in a game I've loved for 3 years now.
Something needs to change.