Taric rework, to make him the destroyer of worlds.
Has been around for quite about and he's still the butt of jokes. He needs some recognition. I have a great idea for a rework that could make the phrase "Ban Taric" no longer a joke.
A change I think would be beneficial to his passive I kinda based off his armor aura that he already has. Whenever
would take damage I think that an aura should activate that increases the armor and magic resist of all allies around him and himself by a percentage. It would go up with each level, to about 5%/10%/15%/20% with levels of his ultimate. It would last about 20 seconds and would disappear if he was out of combat for 5 secs. The cooldown could be 30 or 40 seconds so you have to time your fights so they it you can effectively fight them with limited defences. Aright, cool.
His Q would be around the same. A nice heal that he can use on himself for a better benefit. But the benefit could be different.
could have a heal that scales off of his bonus HP. The heal would be special as when he casts it on an ally, himself and the ally will be healed by this amount. When he heals only himself, the cooldown could be halved so he could sustain himself longer when alone. The cooldown could be about 15 seconds at max level and it could scale off 15% or maybe 10% bonus hp. Just cool thought for nice sustain.
His W could be based around his passive like his passive was based around this. It could have a passive that makes his basic attacks do bonus magic damage based on his bonus armor. Maybe 10%. The passive however, would be lost upon the ability going on cooldown. The active would cause his next basic to deal bonus magic damage based on Armor and MR and will reduce the enemies armor and MR by a percentage for an amount of time. This could allow whomever you're supporting or if you're soloing, yourself, to take down the enemies faster, while losing that damage for a bit from your passive. More damage=win.
His E would stay as a nice stun with added affect when you're closer. It would be a long ranged skill shot, there's more of an explanation in a minute. It would have an AP scaling damage an a single target stun that would stun anywhere from 0.75-2 seconds depending on how close you are to the target hit. Pretty self explanatory. Pew, stun. Better the closer you are.
Now for his R I thought of a cool concept. I thought about trundle's Ice pillar and went "What if there was something else like that?" So It hit me. would summon up a giant crystal from the ground, knocking aside people in the way of the eruption. A large area around the crystal would slow enemies and deal damage based on current health over time. It would last about 5 seconds, slow by 35%, and deal about 10% (+1% per 80 AP) of the enemies current health at max level every second as long as they're in the radius. But here's a fun thing. If
fires his E at the crystal and lands it, the crystal will erupt, immediately ending the ult and stunning all enemies in the radius by around 2-3.5 seconds based on how close to the crystal they are. It won't deal damage, but it'll be one heck of a crowd control for a team fight.
So these were the ideas I came up with. Just rough write-down of them so let me know what you think ^.^
I hope Riot might see this and consider some things. But whatever ^^
Have a good day and thanks for reading!
•PS: It's truly outrageous.
