Seperating the mindsets of players with a grouping system
I feel the queue system should be into three groups, which can be changed at any time from the client.
One group that allows the "Professional" players to play with others that wish to play that way too.
- Balance and fairness oriented updates
- Working with teammates that work for the same goal
- More wins and less toxicity due to disagreements over them "playing for fun"
The second group being the opposite. for players that just play for fun.
- Having silly updates and game-modes
- Less harsh environment and motivates creativity with play-styles and builds
- A lot less arguing and more fun playing non-meta strategies
And lastly the third group being a little bit of both. (kinda how I feel the current community is update wise, trying to keep it fun with game-modes but balanced with nerfs and buffs)
- A lot like the current standard of the server
- Working for balance but not trying to take away the sillyness of league (R.I.P Ap Yi)
- Generalized updates
I feel allowing the players to separate will remove a lot of toxicity while also justifying a lot more reports, allowing players to get along a lot easier and more wondering if the person you just played with is going to add you instead of report you :) This is my suggestion to fixing toxicity and promoting teamwork. (I apologize for my English :) )
Please leave any suggestions/questions to idea below!