Possible Ezreal buffs/ QOL changes? [Ideas/Concepts
Ezreal on his own is a really solid champion with a really basic kit. With the removal of Kleptomancy however, Ezreal will most likely need a few buffs in order to raise his current 47% win rate (according to champion.gg). While Riot did an amazing job on his mini-VGU with the reworked W (Essence Flux) there are other areas that could use changes. Mainly his passive and Q.
First we'll start with his passive, His passive is very simple. For every ability you land you gain 10% attack speed up to a cap of 50%. Now when it comes to Ezreal, he is defined as a spell-slinging ADC. While this passive may help with the ADC aspect it doesn't do much to the spell-slinging aspect. I believe that something should be added to his passive in order to better showcase this. My idea for this "new passive" would be to keep the attack speed but also add a cast time reduction, something that would be unique to him. The goal of this cast time reduction would be to make him more fun and fluid to play by allowing him to ceaselessly weave spells into each other and hopefully make his more active as a champion during fights. (almost like Lucian).
When it comes to his Q there is only one change I would make. Make his cast time scale with attack speed (and maybe even make it reset autos but that's a little much). Ezreal's Mystic Shot is his defining ability. breaking down this ability, it's basically a long range Auto-attack. It allows Ezreal to whittle down opponents from afar and (if it's not blocked by a minion that just so happened to walk in front of you) also become an extra source of dps when weaved in-between auto attacks. It feels really awkward to weave in Q's at high attack speeds because sometimes the cast time is actually longer than just straight up auto attacking. abilities scaling with attack speed isn't a new concept either, the best example of what I imagine this would work is Yauos Q(Steel Tempest), Jinx's W(ZAP!!), and Lucian's Q(Piercing Light).
These 2 ideas are mostly just aimed at making Ezreal more fluid to play as and serving as a QOL change/Buff but I would like to hear thoughts from other people as well! me being an Ezreal main I do feel strongly about these changes as I don't think they would be over-powered but would definitely help him out.