Just another fine example on why Low elo is pure luckbased if you win or lose
So i linked the end game here just to make it crystal clear
Now it was a easy win, i won my lane as i usualy do, i roamed mid and botlane to make the snowball happen. i warded and Basicly just made us so overpowerd that if we had just gone 5 in ANY lane we could had ended by 19 minutes.
But since its luckbased (getting the teammates that choses objectives over junglefarm) i have yet another loss. rather than just going as 5... or even going as 4.. hell we could had ended if we had gone 3 v 5 even. my team chose wolves like as soon as they cleard jungle, they based home OR they went into enemy jungle, and not the part of the jungle that i placed wards in NONO, the dark side of the jungle ofc. lee got caught 10 times.. 10 of his deaths were him just getting caught. and like, this game is just 1, its so common, that its 65% of all my losses, 13% are games were i have 1 or more afk. and when the numbers are this high, when you are playing as CONSISTANT as i am, and you still lose becasue you have 4 people that think that wolves are more important then real objectives, then it becomes a luckbased game. because when you are at 50/50 in win and loss, and you know that 65% of the losses you have are becasue its just unwinnable because its 1 v 5 then you just need luck to just NOT get those teams 15% less if you know what im saying. becasue that makes me win more games than losses.
riot NEEDS to implements a system for ranked players, like its fine and all with the tribunal for toxic behavior but they need to implement some sort of tribunal for players that just dont know the game. because its fine to play normals and get thse teams, nothing is rly at stake more than pride. ranked is COMPEDITIVE, people should play it if they KNOW the game, were they dont just play the champ, they dont play for KDA, they play to win!