Suggested Changes to Yorick

FantasyJoker·4/17/2017, 7:43:06 AM·7 votes·613 views

Yorick is honestly in a good spot but imo there is a major flaw in his kit and other small ones that should be addressed to put him in a very solid spot in the game without him being broken. I am going to go ahead and start off with what is imo his major flaw.

  1. No way to reliably summon ghouls out of lane or w/o ultimate For something that is supposed to be such a crucial part of his kit it is almost hard to actually build up some graves in lane while an enemy laner is there to potentially bully you. Graves become very scarce outside of a lane and although his ultimate ability summons ghouls it has a fairly long cooldown.

So for example if I happen to be fighting an enemy champion in the river as Yorick and my ultimate is on cooldown, I have absolutely no way to raise any ghouls to assist me whatsoever, in my eyes that is a unfair power loss and disadvantage for him. I have a few ideas on how to address this problem so that ghouls can reliably be summoned to aid him in his time of need.

(Any one of these or a combination of)

-Trim the power of his ultimate in some way to compensate for reducing the cooldown significantly so that he does have such a large window of vulnerability outside of a lane but doesn't have as hard of an impact. -Graves of enemy champions are immediately raised as ghouls when Yorick is near them. -Every time Last Rites hits an enemy champion or large/epic monster TWICE within a specified time a 1 ghoul is automatically raised to aid you (does not have to be the same target) -Enemy champions that are killed with Last Rites or die within 2 seconds of being hit by it automatically raise a ghoul instead of becoming a grave.

  1. Slightly (and I mean slightly) increase the range of Dark Procession (W) This may be me but I feel like the range is just a tad bit too short for a champion that has no mobility and for an ability with plenty of time move out of before the walls close in on you. I do understand that it powerful utility but again by slightly increase range I mean by like 25/50.

  2. Increase the toughness of the Maiden of the Mist and/or have the ability to control it This is pretty self explanatory, again maybe it is just me because I feel like it dies too quickly and for something that is supposed to be ultimate I should at least be able to control it, however keep its current behavior if it's not being told what to do and possibly not make it last forever unless it is near Yorick.

  3. Increase the slow of Mourning Mist by just 5% Self explanatory, just a tad bit more slow would be perfect imo

I would love to hear peoples thoughts or comments on my changes and possibly suggest changes themselves, or by all means expand upon why or why not my changes (or any changes) should be made to Yorick. At the very least get some people talking about Yorick, he deserves more recognition for his rework.

5 Comments

FantasyJoker4/19/2017, 4:03:11 AM2 votes

You guys also have good ideas, I hope this major flaw in his kit is addressed or at least acknowledged because that is the only way he is going to be viable.

DragonShea4/17/2017, 6:29:51 PM1 votes

I have always thought that Yorick should summon ghouls when he hits a target with Mourning Mist. 1 + 1 per rank of his ult for a maximum of four ghouls summoned. that way he doesn't have to worry about missing any ghouls. only that he can land his E on the target so he can kill 'em with ghouls. Yorick is too fucking reliant on minions to summon ghouls and being dependent on them is a huge design flaw. it's fine during the laning phase, but once he leaves it he NEED a means to summon ghouls but at the same time, not pumping out ghouls like it's nothing.

As for control of the maiden. Either she is controlled, or she gains some of Yorick's resistances but remains uncontrollable as having both would just make her OP.

Spoofghoul4/17/2017, 6:48:23 PM1 votes

what if yorick periodically spawns a ghoul

think of it this way it can work same as his graves mechanic

so it takes the amount of ''kills'' it need for a grave to spawn and makes yoric start to spawn a ghoul everytime it ticks down. this when he hasn't spawned any recent graves, Yorick needs 12/8/4 kill for a grave if im correct so this would mean it woul take yorick that amount of time to spawn a ghoul since he last spawned a grave for this extra part of passive to activate after which it spawns a ghoul after 12/8/4 seconds again using this same ''timer'' if you will

so in the early lane phase it would take 24 seconds before yorick starts spawning ghouls every 12 seconds lategame it will take 8 seconds before yorick starts spawning a ghoul every 4 seconds

if that makes any sense

those numbers could then be tweaked if needed and yorick will raise his army eventually, whether building up graves for mass resurrections or slowly spawning them after not having raised any graves recently

it's a simple addition to his kit which never really leaves him without ways of getting ghouls but maiden will still be the fastest way followed by making graves but if neither is accessible to him he will slowly generate ghouls

Asayake 5150glow4/18/2017, 12:20:47 AM1 votes

I really like those ideas, except the 3rd one (every time Last Rites hits an enemy champion) should scale from like 4/3/2 so it isn't too strong early game where you'll be hitting them more often with Q's (if you do fight).

I'm also not a fan of the first one, having windows of power is a good thing. Yorick is already hell to fight if he gets a good ghoul spawn + W. Ghouls really hurt, he shouldn't be able to literally summon them on command. Baiting out his R should be a very viable tactic - if Yorick ults you, with ghouls, he should 100% outstatcheck you unless you're playing Trundle or something. Plus, I can imagine nothing worse than summoning 4 ghouls from minions, trapping them in my W, R'ing, hitting me E so everyone aggros, and then going HAM... only to die because my R is weaker for a lower cooldown. I.e., there is nothing worse than playing perfectly and failing anyway, which an R nerf would push him towards.

Also, make ghouls easier to click on.

whathemath4/23/2017, 4:43:53 AM1 votes

Here's the only changes that yorick needs, IMO:

  • Start his ult's cooldown on cast
  • give the maiden a 60 second life span
  • give yorick the ability to control his ult by pressing R
  • have the cooldown scale 160/130/100

I like some of your suggestions, but I think the problem is much simpler. If his ult cooldown is lower, Yorick can instantly summon ghouls more often. Plus, if Yorick's ult has a lifespan (like every other pet in the game) then Riot won't be so stingy about giving Yorick direct control over her. In any event, you're absolutely right that Yorick needs some way to quickly summon ghouls in the late game.

At the very least get some people talking about Yorick, he deserves more recognition for his rework.

Amen to that brother.