Suggested Changes to Yorick
Yorick is honestly in a good spot but imo there is a major flaw in his kit and other small ones that should be addressed to put him in a very solid spot in the game without him being broken. I am going to go ahead and start off with what is imo his major flaw.
- No way to reliably summon ghouls out of lane or w/o ultimate For something that is supposed to be such a crucial part of his kit it is almost hard to actually build up some graves in lane while an enemy laner is there to potentially bully you. Graves become very scarce outside of a lane and although his ultimate ability summons ghouls it has a fairly long cooldown.
So for example if I happen to be fighting an enemy champion in the river as Yorick and my ultimate is on cooldown, I have absolutely no way to raise any ghouls to assist me whatsoever, in my eyes that is a unfair power loss and disadvantage for him. I have a few ideas on how to address this problem so that ghouls can reliably be summoned to aid him in his time of need.
(Any one of these or a combination of)
-Trim the power of his ultimate in some way to compensate for reducing the cooldown significantly so that he does have such a large window of vulnerability outside of a lane but doesn't have as hard of an impact. -Graves of enemy champions are immediately raised as ghouls when Yorick is near them. -Every time Last Rites hits an enemy champion or large/epic monster TWICE within a specified time a 1 ghoul is automatically raised to aid you (does not have to be the same target) -Enemy champions that are killed with Last Rites or die within 2 seconds of being hit by it automatically raise a ghoul instead of becoming a grave.
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Slightly (and I mean slightly) increase the range of Dark Procession (W) This may be me but I feel like the range is just a tad bit too short for a champion that has no mobility and for an ability with plenty of time move out of before the walls close in on you. I do understand that it powerful utility but again by slightly increase range I mean by like 25/50.
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Increase the toughness of the Maiden of the Mist and/or have the ability to control it This is pretty self explanatory, again maybe it is just me because I feel like it dies too quickly and for something that is supposed to be ultimate I should at least be able to control it, however keep its current behavior if it's not being told what to do and possibly not make it last forever unless it is near Yorick.
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Increase the slow of Mourning Mist by just 5% Self explanatory, just a tad bit more slow would be perfect imo
I would love to hear peoples thoughts or comments on my changes and possibly suggest changes themselves, or by all means expand upon why or why not my changes (or any changes) should be made to Yorick. At the very least get some people talking about Yorick, he deserves more recognition for his rework.