10 bans is toxic for the game

barson bazooka·5/22/2017, 12:59:03 PM·2 votes·332 views

In MY humble opinion this is too many bans for this game, there are a large amount of characters, but I don't want players to have to resort to blind pick matches to play their main. Fizz will never see the light of day. Yasuo will never see the light of day. Zed will never see the light of day. Xayah will never see the light of day. You get what I'm getting at. There needs to be an implication so they can't be permanently banned. Yasuo/Zed/Fizz are banned enough now as it is. Nerfing these champions into the ground won't help anyone either (cough cough Azir cough cough).

4 Comments

Sarchiapon5/22/2017, 1:16:57 PM3 votes

[{quoted}](name=lol projectiles,realm=NA,application-id=3ErqAdtq,discussion-id=Z4BpK8P7,comment-id=,timestamp=2017-05-22T12:59:03.675+0000)

Fizz will never see the light of day. Yasuo will never see the light of day. Zed will never see the light of day.

https://i.ytimg.com/vi/VZDVfEnvjTA/maxresdefault.jpg

Lucian Waifu5/22/2017, 1:28:33 PM2 votes

10 bans is bad for solo queue, a place where people already dodge when the champion they want gets banned or they don't get the role they want. Increasing to 10 bans won't get rid of the "op" champions because other "op" champions that will be used. Very rarely is a champion that people complain about op, it is in fact that they just don't know how to play against that champion. Giving 10 bans to solo queue with just make wait times between games far longer on top of the added time autofill has made queue times.