Why do towers not deal True Damage based off target's Maximum Health and still increase per shot?

Cabe Jubge··4 votes·581 views

It just seems like the perfect solution. I don't feel that anyone should be able to tank a turret, but rather truly make people rotate taking damage.

And if not maximum health, then just True Damage.

6 Comments

Ralanr3 votes

If you base it off a targets max health, then squishy champs with high attack speed and lifesteal could just sit under the tower and go at it nonstop.

Cabe Jubge1 votes

I do see where you are coming from with the high attack speed, but you can't lifesteal a tower anyway.

Edge of Daybreak1 votes

{quoted}

I do see where you are coming from with the high attack speed, but you can't lifesteal a tower anyway.

xin xhao and irelia say high. Also pantheon passive could be an issue.

Ralanr1 votes

You can't? My apologies, I thought you could.

Nahui1 votes

Nah. The tank role should have an advantage under turret. You don't only build tank to fight champions. However, currently they're too good. I feel as if true damage is appropriate or maybe implement different damage types/frequencies depending on the total health of a champion.

Dealth1 votes

Suddenly, no one builds tank any more...

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