So an ARAM player told me that Jhin is high mobility
I think I puked a little. 500 movement speed means a whole lot when you get all-in'd, slowed by a fighter, and didn't crit so your passive doesnt work.
There you go, Jhin most mobile ADC.
I think I puked a little. 500 movement speed means a whole lot when you get all-in'd, slowed by a fighter, and didn't crit so your passive doesnt work.
There you go, Jhin most mobile ADC.
Most of the time, I feel like he needs a wheelchair to be pushed around in, especially early game. I mean, once he get's those crits and stuff, he can be mobile, but I feel he's the most immobile adc in the game other than Ashe, and Ashe's mechanic is kiting with slows on her autos.
[{quoted}](name=J0HN CEgnar,realm=NA,application-id=3ErqAdtq,discussion-id=Z2QgzK5g,comment-id=0000,timestamp=2016-03-03T10:11:32.887+0000)
Most of the time, I feel like he needs a wheelchair to be pushed around in, especially early game. I mean, once he get's those crits and stuff, he can be mobile, but I feel he's the most immobile adc in the game other than Ashe, and Ashe's mechanic is kiting with slows on her autos.
I see mobility proportionate to reliability. Characters like Jhin HAVE THE POTENTIAL to be quick - but that's in the late game. That's when you have crits, and getting dumpstered on means nothing. There's just no comparison to someone like lucian who has a very low CD repositioning tool, or Ezreal for that matter. They can escape past walls, they can escape abilities, they are just more reliable.
True, but they aren't 1 shotting someone like Jhin can. Lategame Jhin with his 4th shot and it critting, on top of the fact Jhin can easily get 600-1k AD is EASILY 1 shotting any squishy.
I get him surprisingly a lot in ARAM and its kinda sad how hard I hit after like 2 items. Hitting 700s when every is doing 300s is LOL.
True, but they aren't 1 shotting someone like Jhin can. Lategame Jhin with his 4th shot and it critting, on top of the fact Jhin can easily get 600-1k AD is EASILY 1 shotting any squishy.
I get him surprisingly a lot in ARAM and its kinda sad how hard I hit after like 2 items. Hitting 700s when every is doing 300s is LOL.
Damage =/= mobility. That's the trade off here. Jhin has VERY HIGH burst damage as a result he moves at the pace of ass. He'd be absolutely useless if he didnt have his movespeed on crit. Also Jhin is an oppressively strong champion on ARAM - where long range poke wins above all. The subject here is how mobile a champion is, and Jhin is very low on the list of mobile champions.
I know he is low mobility. That is the point. He is the Viegar of AD, he is the god of one shotting, so his trade off is both his 4 shot auto and he is fairly slow even with his speed boost.
Just throw Swifties on him with Alacrity and he is fine. He doesn't need Beserkers at all.
See, this is good. Most low mobility champions usually have a mechanic that either makes it worth staying immobile (In the case of Kogmaw), make up for the low mobility with hard scaling (Jhin, Malz, Veigar), has great CC or is outright tanky (Galio, Nunu), or some weird mechanic that takes time to understand. To me, it seems like low mobility is used as a placeholder for limits on a strong champion.
I don't have a problem with low mobility champions though. I'm fairly used to being essentially a snail compared to my lane opponents (Playing against Zed's and Yasuo's teaches you to play against that kind of champ), but with some champions, I feel like if you are highly mobile, and still boast the same trump cards an immobile champion should have to make up for that lack of mobility (Currently: Tank Akali, even though tanky she has too much damage), that is a major problem. Like Tank Ekko. But that's getting off topic.
Jhin is Jhin and my best friend hates playing adc most times, but lately he's found the few adc's he will play in Draven and Jhin. He seems to like the adc's who don't attack as often but deal massive damage. Any suggestions for him to look into for another adc?
[{quoted}](name=J0HN CEgnar,realm=NA,application-id=3ErqAdtq,discussion-id=Z2QgzK5g,comment-id=000000000000000000000000,timestamp=2016-03-04T12:55:02.739+0000)
See, this is good. Most low mobility champions usually have a mechanic that either makes it worth staying immobile (In the case of Kogmaw), make up for the low mobility with hard scaling (Jhin, Malz, Veigar), has great CC or is outright tanky (Galio, Nunu), or some weird mechanic that takes time to understand. To me, it seems like low mobility is used as a placeholder for limits on a strong champion.
I don't have a problem with low mobility champions though. I'm fairly used to being essentially a snail compared to my lane opponents (Playing against Zed's and Yasuo's teaches you to play against that kind of champ), but with some champions, I feel like if you are highly mobile, and still boast the same trump cards an immobile champion should have to make up for that lack of mobility (Currently: Tank Akali, even though tanky she has too much damage), that is a major problem. Like Tank Ekko. But that's getting off topic.
Jhin is Jhin and my best friend hates playing adc most times, but lately he's found the few adc's he will play in Draven and Jhin. He seems to like the adc's who don't attack as often but deal massive damage. Any suggestions for him to look into for another adc?
To be honest, the only one who I can think who even comes close to fitting that sort of bill is Graves - and he's reliant on attack speed every so often even if he's loaded into burst damage. Other burst carries like Lucian want to unload everything in one go. Really, every carry is heavily reliant on attacking hard and attacking fast - Draven and Jhin do the highest numbers per hit based on their mechanics alone - and even Draven is about being fairly quick and smart positioning.
Well there are some less mobile marksmen, and many, many less mobile mages. Kog or Malz player could consider Jhin quite a mobile champion, especially after he gets some stats.
Well there are some less mobile marksmen, and many, many less mobile mages. Kog or Malz player could consider Jhin quite a mobile champion.
Fair enough, but Kog and Malz - like Jhin require team composition built around them. Also Malz can straight up win any 1v1 and Kog melts everything if played right. Just because Jhin is objectively faster than certain champions - by no means does it make him "high mobility"; especially when it's unreliable. A Jhin with no flash is asking to get stunned and killed by an assassin.
One QSS and Malz can't do shit against you in a 1v1
QSS will remove both his suppression and his Malefic Visions which is his main source of dps, unless you want to stand in the middle of his W just for funsies.
One QSS and Malz can't do shit against you in a 1v1
QSS will remove both his suppression and his Malefic Visions which is his main source of dps, unless you want to stand in the middle of his W just for funsies.
That's still forcing people to sink 1300 gold into an item that they might not have needed or considered for their build at all. If you don't build it, you also lose. That's fairly powerful on its own.
I think I puked a little. 500 movement speed means a whole lot when you get all-in'd, slowed by a fighter, and didn't crit so your passive doesnt work.
There you go, Jhin most mobile ADC.
Welcome to almost all adcs
Welcome to almost all adcs
I know, but some are more mobile and safe than others. Jhin is not one of them.
That's pretty funny when you have
running around.
Jhin feels mobile when he has you slowed to a crawl. It's all relative :P
JK, overall Jhin feels really balanced, and definitely isn't subject to this mobility creep. I like the champion as a whole, I just wish my teammates would stop picking him mid...
Jhin feels mobile when he has you slowed to a crawl. It's all relative :P
JK, overall Jhin feels really balanced, and definitely isn't subject to this mobility creep. I like the champion as a whole, I just wish my teammates would stop picking him mid...
I would prefer to see people stop taking Fervor of Battle on him, which is clearly made for attack speed champions - where Jhin prefers to use his abilities and execution hit.