NEW ARAM IDEA

Zechmeister·3/16/2018, 1:50:33 PM·1 votes·212 views

So I've been playing arams for a long time think roughly around 5000 games played. I love 3v3's and i also like 5v5's but only for enjoyment of playing not necessarily ranked just not enjoyable there.

I thought of a somewhat decent idea to make games way different yet somewhat still the same.

I think it'd be a massive team changer to add creep in the middle of the map parralell to eachother not in lane but 2 walkways on each side of a creep like monster offering a somewhat small gold boost for entire team. Not a buff i feel like buff in other states could be to strong thus creating faster aram games maybe too fast if conditions are right.This will apply the concept of a possible smite person on the team to secure that gold bonus. thus creating a new dynamic sacrificing flash or snowball to get that smite could result in a double edged sword. Could also adapt kind've of what heroes did with the map changes on aram like make different bridges different center creeps allowing for something to get other then a turret for murdering the entire enemy team.Making that double edged sword concept tower for gold or kill the creep fast eough to get a gold bonus slightly larger than a turret kill. Back to heroes of storm concept have like a 2-3 map rotation for aram that is also random so getting certain teams with full melee could be more beneficial maybe more bushes or something small but easily doable with a couple clicks. can still keep the bridge concept or some type of valley concept.

IDK overall if you dont want to read all this ill put it short what could be good for playerbase to learn different objectives.

  1. creep(jungle) paralell on each side for a different experience. maybe just 1 monster on each side for small gold buff. 2.aram map rotation of same map just differently skinned maybe bushes placed differently

That's just an idea think itd be interesting for the melee characters to have a small chance at succeeding by changing map ever so slightly.

0 Comments