Aatrox Rework Suggestion
I posted it on Reddit. I'll post it here again.
I feel like Aatrox rework feels extremely clunky and does not represent a warlord as his theme. A juggernaut strength is close range combat, while this new Aatrox gets destroyed by almost any fighters with simple utility(Irelia, Olaf, Trundle, etc), which is a huge shame.
My suggestion for Aatrox if he ever gets a consideration for another rework would be:
Passive: Probably some healing factors like death's dance. Up to the rework team to decide.
Q: Two casts. 1st cast: Fires his V-Shaped projectiles and works basically like his reworked W - Slow and Pull in. Good ways to initiate trades, lock downs, fights, or escape.
2nd Cast: Leaps in just like his old Q. Better animation, maybe a slight increase in range and a bigger radius. HOWEVER, instead of knock up, it will be an AOE knock back, and whoever got knocked to walls are stunned. (Maybe in a way, differentiate it from Gnar's ult; limitations such as usable ONLY when his projectile hits, or the pull triggers, etc) Other limitations could be: Unable to jump over walls. Prime examples would be Urgot and Galio dash.
W: Ability to shortly trigger cleave 3 basic attacks. 1st in a straight line, 2nd in a swing from right to left, 3rd would be a full 360 swing. One added simple passive such as attack speed bonus/trigger. Limitation: Auto cast. Prime example would be like Kled's W.
E: Add something new. I never understand why a warlord makes mini-dash.
R: Use the reworked R. Increase in AD, Attack Speed, AA Range, Size, Q Range, Q Radius. Bloodwell and Revival. Q in this form can jump over walls.
Overall limitations: -Dependant on Q to initiate fights. Q wall jump is only possible with activation of R. -W is a series of basic attacks, and can be countered by champs like Shen or Pantheon. -Low mobility, windows for punishment, rewarding for good plays.
That's about it. I feel like in this way, he can be easier to play, rewarding for proper combos, decent attack speed as a warlord and a duelist because close range is what he does. He is punishable if he improperly knocks enemies away. He offers proper CC and AOE so that he doesn't have to become either a drain tank or Riven 2.0.
The key is his E ability which must differentiate him from a tryhard-combo(AKA Old Zac and Leona), or a drain tank(let him do something. He became a drain tank because he had nothing better to do)
I'm deeply disappointed in this reworked Aatrox, and my friend dropped league because he mained Aatrox. I want to spark a change if ever possible. Riven 2.0 should never have existed. What SHOULD exist is a decent attack speed duelist that offers a bit of CC.
What are your thoughts?