Graves redesign suggestion
Hi everyone. I'd like to share with you a Graves redesign that could be interesting and more appealing than the current one we have. In my opinion, Graves doesn't satisfy properly the "shotguner" fantasy in any way, so I thought how we could express the violent and "in your face" personality he has, with an engaging gameplay. Let's see.
Passive (Here, come closer): The shorter the distance Graves is from his target, the higher the damage is dealt. The ranges are between 120% efficiency at close quarters and 80% efficiency at maximum range.
Q (Cannon Modulation): Graves can switch between two autoatack modes: Long cannon: The shoots concentrate in the target, dealing 110% AD each shot. Its range rises to 600. Short cannon: The shoots spreads in a cone with a width of 90º and max range of 450 and 0.8 current attack speed. The shoots can crit.
**W (Fireworks): Long cannon mode: **Graves dashes a distance of 300 and then shoots his weapon (Shotgun stinger from Devil May Cry). If the target is close enough to being hit by the shootgun itself, the target recieves extra damage and he can use Skillshot. Skillshot (targeted): Graves roots himself and he can shoot three more times in any direction in rapid sucesion. (He can even shoot backwards with style!). Each shoot deals knockback. 50% AD if he hits the same target. **Short cannon mode: **Graves uses his shotgun with mastery in aoe around him, dealing 80% AD to each target and knocking them back a short distance.
**E (Gunslinger): Long cannon mode: **Graves begins reloading bullets in his shotgun until 3 of them (it can be canceled and just use 1 or 2 bullets). The next number of autoatacks (in any mode, in any skill) equal to the number of bullets has maximum attack speed. **Short cannon mode: **Graves faces in one direction and can move forward, sidestep, and even move backwards (a la Braum or Lucian), while he can still shoot in front of him. Each shoot deals little backwards knockback (Terminator 2, yay). If he doesn't move, he will go Breast Wall mode, in wich he will gain defences and rise his attack speed 25%.
**R (Smoke maneuvers): **In both modes, smoke is considered as bushes for the enemy, in terms of vision. Enemies caught inside the smoke are slowed 30% and get 30% more damage from graves. Long cannon mode: Graves will throw in a direction a smoke grenade, leaving smoke behind, creating a straight smoke wall. Short cannon mode: Graves launches a smoke grenade in a position wich explodes and generates an AoE ball of smoke.