Tank Junglers

MDCityAPOP··1 votes·676 views

Thank you Riot for patch 5.5! As a tank jungler main, I now feel like there is a much larger pool of versatile and viable tank junglers now. Sejuani, Amumu, Nautilus and Zac are all good examples of tanks who can utilize the new tank jungling enchantment. However with that being said, I feel as though tank junglers still need a helping hand. While you gave us a better clear time and more late game potential, you have overlooked a big aspect of tank jungling. Tanks have very low damage output in the early game and due to this, they are easily taken advantage of and are counter jungled. However the tank can escape safely because tanks usually have a gap closer but your jungle camp will still be gone and the enemy jungler knows he can walk all over you. Spirit of the Ancient Golem had the ability to place a ward down which greatly helped the tank jungler's supportive role and it helped to protect and be more aware of your jungle. We need that ward for numerous reasons. Please up vote and leave a comment if you agree with what I have to say

2 Comments

Hard4Hamsters1 votes

They working on it with machette changes in PBE. It will give weak early clears more effective health by increasing HP regen when below a certain threshold, this is really the only weak point of tank junglers now, as when they get their Cindehulk enchant, they don't have problems clearing anymore. They could potentially bring back the free ward, but I don't think it's necessary as sightstone is an option and tanks benefit from it more than anyone other than Lee Sin. Really the issue I see is that it no longer gives tenacity, forcing merc treads in many circumstances. It's also another effective nerf to Udyr and Elise as they benefit more from the Juggernaut enchant than the Cinderhulk as they already had decent clears and benefited more from the early health, CDR, and tenacity.

TeemoJenkins1 votes

Tank jungles pay for their CC and meatiness by having low damage early game - that's when your team needs to be helping. If the enemy jungle has the stones to invade pre-6, Top / Mid / Bot should punish the living hell out of him for doing so and get a first blood in the process. That's simply good play.

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