In-Game Champion Movement Option

NotCareless··1 votes·2,087 views

Hi,

It's very annoying when you miss-click over a wall or you try to cast an ability over a wall and your champion paths all the way around. So I was thinking why not have an option for the champion to just go towards the cursor location where you click in a straight line and if it runs into any terrain it can just stop moving.

The only reason I can think of why something like this doesn't exist is because champions like Yasuo who can dash over to gromp or krugs would have a 100% success rate. In other words it would eliminate the skill out of some plays. But it's not crucial and I mean there is already an option that lets you miss your target by a mile and you will still auto attack it (a+left click).

Let me know you think about it please. I think this would be a good thing.

7 Comments

xDogMeatx1 votes

do you mean like pathing how in command and conquer where you able to "place" a patrol/waypoint routes?

NotCareless1 votes

Sorry I don't know what that is. I simply mean for the character to move towards the direction of the cursor as it already does, but when it comes across an obstacle, instead of trying to figure out a path to take around it, it should just move as close to the cursor as possible and then stop. Does that clear it up?

xDogMeatx1 votes

you mean like flat out following your cursor no matter what? i empathize with that due to (OOOOOOMMMMGGGG) minion block seizures..... or false flashes where i think should trigger 0 cooldown if you flash pretty much 0 distance.

NotCareless1 votes

I agree with the minion seizures. I thought about it myself and I realized it could be a problem but in those situations you can spam click or just use the current movement option.

You know how you can press ~ followed by an ability and that ability will ONLY target champions. This movement option could be similar to that where you can press a button and your character will stop moving if it hits terrain, instead of pathing around. So in minion waves you can just use the already existing option.

I don't really understand what you mean about flash though. I can't think how flash would be effected, can you explain please?

xDogMeatx1 votes

when you flash "in the same place" due to trying to wall flash hop. what is needed for a 0 cd system if flash wasnt used to make any distance at all due to this. example: you flash wall then wall flash fails and as a bonus its on Cooldown as a result which shouldnt happen after you pretty much moved no distance. i dont know if i explained sufficiently.

NotCareless1 votes

Oh so you are basically saying if you flash 0 distance, your flash should not go on cooldown at all?

xDogMeatx1 votes

Yes assuming it basically flashes Almost 0 or absolute 0 distance.

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