its bad that you dont get ip after every match now. it is going to take forever to get 6300 champion
it is relly bad now im not going to unlock jhin before im 40 years old
it is relly bad now im not going to unlock jhin before im 40 years old
Take a look here. It goes into the numbers, and you'll see that the new system is, on average, slightly better for a casual player and slightly worse for a hardcore player.
"slightly" wasn't looked at for much higher levels, we dont know the exp scaling and increased capsule capacity for later stages.
it makes 0 sense to reward players in fixed intervals instead of after every game consistently.
stop supporting riots mistakes and start promoting actual fixes.
how much exp is needed from the 31-40 calculation, now how much is needed from 75 to 85. are the rewards any different? RIOT WONT TELL US. because they know they're screwing us over and answering the question at all is a death sentence and confirmation on the fact that they're screwing us over.
even if you were gaining 2x BE NOW. you will slowly go down to 1.8x, 1.5x, 1.1x, 1.0x.... .9x, .5x, .2x and we dont know how low it can go in the later levels.
your early gains are fixed, your infinite scalling has been crippled.
riot is covering up the fact that they want players with less access to the main currency of the game so they're locking it behind chests and exp as a means to lower your total gains.
the fact that they wont tell you what its really like in later levels is a silent confirmation that its downright going away and they hope people will just forget about it.
they knew people had to buy runes and rune pages, now they dont. now theres an excess of IP/BE if the old system was in place to devote to champions, the only thing left. now RIOT CANT HAVE THAT, that would mean RP sales of champions go down if people are less pressured or have more money. so they MASQUERADE, under the guise of "look how great our cherry picked example is" but downright ignore the people who want to buy everything.
believe me, if riot could make something cost more than 6300, they would do it. they want to bleed players for all they're worth.
lol the bottom line is this, League of legends is a free to play game; riot dosen't owe you anything.
i've seen this circulated a lot. the underlying root is i dont understand and i dont care, so im just going to put my faith in that higher power to make all my decisions for me.
fact, you now get less than you have before.
fact most people will continue to play just as much as they have and earn things just as they have. its a f2p game and riot doesnt actually owe anyone for playing
riot needs to fix that you also get blue essence after every match
But then you won't get impatient and spend real money like they want.
fyi since the moment the patch was playable for me yesterday I got to lvl 31 yesterday and then lvl 32 today, in the capsule I got yesterday I got a jhin shard, in the capsule I got today I got an ivern shard. both champs I already own so I dissenchanted them I got about 2900 BE with those two shards that means if I can gain 1 level each day I will be at 6800 BE in only 3 more days.
That is NOT longer than the old system. took me 3-4 weeks to get enough IP to get a 6800 IP champ
the total exp needed to go from 30-31 was 2496.
what is the total exp needed to go from 31-32?
32-33?
can you calculate scaling? i cant.
I do not understand why they combined a leveling reward system and a currency based reward system. Gating currency behind benchmarks makes no sense compared to giving it out in smaller increments. I've seen the numbers and I don't want to fight about those because that is an entirely different issue.... however, gating a currency based reward system behind a required level is just garbage design. Either go with the xp or the currency and since league is a microtransaction based F2P game why would you do it this way? It just FEELS SO BAD and the "benefit" (totally independent of whether it exists or not) is irrelevant.
Remember how we didn't get xp bars on honor because they didn't want it to feel grindy and wanted it to be something that gradually happened over the course of a season? THIS IS THE SAME SYSTEM WITH XP BARS AND EVERYBODY IS FREAKING THE FUCK OUT. I just don't understand why you would put free content needed to play the game behind a currency gate and then gate that with an xp hoarding level grind. Especially at higher levels where xp requirements are going to be much higher you could be literally 1 BE short of what you need but have to play 50 games to level up in order to actually purchase it. Being shorted by a small amount of BE is going to be insanely frustrating especially for those of us who are already level 30 and don't own every champion.
At the very VERY least champion mastery should be made independent of BE because choosing to upgrade the mastery of a champion should feel like you've earned it, not a choice that is going to severely set back the acquisition of new champions.
And lastly, the argument that chests will be an extra source of BE is not true for everyone. With the requirement of playing different champions to unlock chests people with small champion pools or one tricks will eventually stop earning them due to the unique champion requirement.
There are full mystery champions for sale at the shop for like 3900 BE which would be a great way to get a hold of any remaining higher BE cost champs except for the fact I can't fucking buy it.
"Unable to purchase item: Unknown Error"
....
The worst part is that if you're like a couple hundred BE off of getting a champ you want u have to play 10 games minimum just to get it. They should really make it so first win of the day gives a couple hundred BE AND extra exp