What is the most overpowered thing in this game
Tell me your opinions, For me it's healing, mobility and high damage in the same kit, and that's why I see Irelia unbalanced as a champion even with her very low winrate.
Tell me your opinions, For me it's healing, mobility and high damage in the same kit, and that's why I see Irelia unbalanced as a champion even with her very low winrate.
Windwall.
Fucker just stands inside of it and is protected from all projectiles for 4 seconds.
Marksmen. It isn't even close.
Name one other class type that is required in the game, has been required for 10 years, has its own lane that is synonymous with its class type (literally no other lane in the game has this or class), has its own dedicated player to support them etc. There is none.
Any other answer is factually wrong.
broken? Max hp true damage, stasis (zhonyah's, stopwatch, GA, fiora reposte), invisibility :)
Anything that involves mobility leading into more damage.
Immobiles get damage or utility in exchange for no mobility, so why do mobile champions get all that and more???
Equivalent exchange when designing kits Riot... it ain't that fucking difficult.

Stasis in this form is completely busted, and a crutch to fall back on when you play poorly. It rewards bad plays more than it does good plays, thus, fundamentally breaking skill expression in this game.
, on the other hand, possesses stasis that is interactive, that you and your opponent can play around. If Zhonya's and Stopwatch were similar to Bard ult, wherein you can play around a projectile that takes a little bit of time to land, then the items would be healthy. However, as they are they're overpowered.
Imo GANKS are op and adc (some peoples can said a funnel is OP but did adc with supp are not funneling last 10 seasons?)
Autohit right-click champs.

They are so outdated and old and their kits are fucking broken and can't be balanced.
They are either non existent (hi @
) or annoyingly op.
They all need a full rework!
anything that makes your immortal for a few seconds (
etc.)
in this snowball heavy meta, being alive for a few extra seconds is like being a tank with 200 resistances (
also, zhonya op pls nerf
True damage executes, %HP or otherwise. % HP damage based on the enemies HP not yours in general infact.
Reseting/basically 0 cooldown abilities, this isn't URF most the time.
The current rune system, along with CDR being on anything and everything.
If we are going on one thing it would have to be tryndameres ult 5 seconds of undying is pretty disgusting
Point and click cc, no counterplay at all besides qss which won’t help you since it’s never just one cc it’s the point and click one, then the chain cc that ruins you