Can we please make potion and item queueing friendlier?

GanjoBanjo··3 votes·530 views

If I have crystalline flask and some health pots, I can queue all 3 uses of flask in a row. Let's say I'm really low and want to use the red health potions as well,** I have to keep track of the flasks and can only queue them up when the flasks are finished**. In the cases I actually want to do this I am likely losing lane and it is quite difficult and irritating to have to worry about this when I'm trying to regain HP. I propose a change so I can queue them all up and the red pots will work as soon as the flasks are finished. I have annoyingly died many times using all my flasks charges and assuming the potions will start after, only to realize the red pots never started up and I stopped gaining HP when my intention was to recover as much as possible.

6 Comments

EvilMerodach2 votes

Yeh, I'd go with an option to cancel potions. Hell, that could be a stealthy (and VERY situation) Olaf/Trynd/anyone who builds item 3156 buff. (As they gain damage for being low hp.) Could be a situation where you know you could 1hit someone..as long as you're below a certain health threshold, and know your potion will put you over that hp, so heal just enough to not die, but not have to use a 2nd AA to win the trade.

Gunnlaug1 votes

Please odn't complain about not being able to hit 1 a bunch wait a bit then hit 2 a bunch.. You die because of human error.

GanjoBanjo1 votes

Why? It is counterintuitive. I can hit flask a bunch and heal without having to worry about it. I can hit 5 potions and heal without worrying about it. I can mix blue and red pots without worrying about it. What is the point and how is the player experience better by having to track your flask charges?

EvilMerodach1 votes

Meh. Back in my day, using a potion while another was active just ended the 1st potion. Zilean Just watch the flask buff timer and hit the red as soon as flask ends.

Obligatory l2p comment?

Really though..there's some interactions I don't like about queuing up different types of potions. Like what if you end up using more mana than you planned while 1st flask use was ticking, queued up a red, then have to wait out the flask, then the red to be able to use flask again?

I'd rather just leave it like it is now.

Also, queuing up the red's while in a risky/you might die/get dived situation is technically bad anyway. Cause if you die, you just wasted the potions, as all the ones you queued up instantly get burnt on death. Better just to save them, use 1 as soon as you can, and wait on the next. Now you're behind 35x(number of red pots) gold, plus the death, plus the cs from not being there. Not much, but it's still wasted gold when you're already behind.

GanjoBanjo2 votes

I mean I'm glad they changed how that worked originally because that is EXTREMELY player unfriendly. Clearly if I'm using 2 potions I want to gain at least 300 HP so there is absolutely 0 reason to end the first one early. I think the best system would be my proposed solution in addition to having an additional way to cancel your potions in case you need mana for the scenario you described.

fobshady1 votes

especially for singed where you are getting chased and running, timing the pot when flask runs out is like.... wt...

More from Gameplay