2 year old topic about Teemo, still true (or not?)

Pentakill Teemo·10/16/2018, 5:44:14 PM·1 votes·1,212 views

i have seen a topic about teemo some minutes ago which is over 2 years old. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/sWeAAdaW-i-am-quitting-teemo

many things changed over the years, but one comment under this topic says everything which is wrong with teemo, even if its 2 years old. (My english is not the best)

{quoted}

I have over 1 million mastery points on Teemo and this season I quit playing him completely. I played him because he was a tank shredder, splitpusher, and objective/vision controller. Not because I want to make other people mad or because I have no skills to play other champions. Now, his simple kit feels outdated and unviable. He does not have the tools to compete with the more modern champions. His kit is does not give you the ability to outplay opponents. I thought I could carry games through good game knowledge and decision making alone, but that doesn't work in this season. This are the problems with teemo:

-His passive is irrelevant because the game has become more team fight oriented -His Q blind effect is not significant enough, most champs can still kill you without autoing you -His W does not provide mobility on the same level as new mobile champions, he is now considered immobile -His E makes him reliant on auto attacks, which require him to need peel. His poison damage is not strong enough to get through all the new shields. -His traps, his ultimate ability and main form of damage, are not a reliable form of damage in a teamfight, can be cleared with sweeper
-He does not have a clear identity, he is a mix of mage, marksman, and assassin elements. He is single target, right click reliant, immobile, and has little burst. In this season, this results in a champion who has a weak early game, poor teamfight, and more recently, poor laning phase due to being an easy target for ganks. -His playstyle and ability usage are predictable, non-interactive, and repetitive. -His damage is undodgeable and has no counterplay, and therefore the champion must be kept weak

This champion is in dire need of a rework. I hope certain key elements of his kit are saved, but he needs significant changes. To be viable he needs a better mobility spell, damage added to his kit that is up front and not single targeted, and to be less reliant on his autos and his traps for damage. He needs a gameplay identity that is unique to the champion, and abilities that work together clearly and cohesively.

Teemo has hard times since years, because all of the problems mentioned by this guy. Just want to see some new opinions to refresh this old topic a bit. :)

4 Comments

Zerenza10/16/2018, 5:56:46 PM2 votes

Some of it is true, though he is still a hard counter to plenty of champs top lane. Right now he's honestly a pretty fine pick, you can play him in 3 different ways, all three are viable and you can pick which one based on the enemy team.

  1. Full AP burst(Build Gunblade and Lichbane+Take electrocute.)
  2. Tank shredder OG build
  3. AD Tank Teemo(Super annoying, but effective.)

I do think he needs an Ezreal style update, i only think 1 of his abilities needs to be reworked, and maybe his Passive and R should be adjusted slightly but otherwise he does what he was intended to do, he's meant to be a counter to melee tops and he does it pretty well but does need to be a little more careful than he used to. I'd say if anyone is in need of a dire rework it's Tryndamere, not Teemo.

MutantVapes10/16/2018, 6:12:13 PM2 votes

I main Teemo, I disagree with most of it. Even with the game being team fight oriented, split pushing still is (and probably always will be) important. I have won quite a few games by applying map pressure elsewhere so the fight is even or in our favor while getting obj damage.

  • Q: the blind does have a short duration BUT you should be using it on people like ADC's, for example, they typically have high attack speed and crazy damage output. Press Q and you negated that. Or just use it for the HUGE poke.

  • W: could use something, I'm not sure what, but in the meantime, it is still viable to chase down or escape.

  • E: it's an empowered auto.. that also applies damage over time.. what's not to love?

-R: useless in team fights? I think NOT when an enemy wave is coming and they are all rushing down that lane, throw one at the minions they will trigger it not leaving the enemy time to react and you can chunk them.

Oh, and to address the shield comment, other than items I'm not too sure what you mean but magic pen. is a necessity, as is armor pen with ad champs, all champs do better with pen.