A Bear Rework
If you dislike or down vote; please voice that opinion. We the community need to be heard for the champions like Volibear who need the love that small changes can be brought by Riot.
Also here's this threads link' so you can share to others.
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/YQMuqBAd-a-bear-rework
Recent update to kit design; tell me what you think! (Older kit designs have been quoted in the reply posts)
Up to 5k viewers; oh that makes me happy!
Hello Everyone again! It's been a while; even if this post has died off I thought I'd try to come back. Shout outs to some of the boiz that helped flesh out Volibear rework idea's: https://boards.na.leagueoflegends.com/en/player/EUW/BigFBear https://boards.na.leagueoflegends.com/en/player/NA/FlameHalbrdOkido
Thank you immensely. Now without further ado I think it's time I gave my new and improved rendition of a Volibear update!
As you all know I've bounced around ideas for Volibear's passive and trust me it doesn't appear to be easy. Currently his passive's trigger is similar to Leblanc's and quite frankly it just doesn't mesh quite right. BigFBear, your concept of the passive as a retro-fitted Courage of the Colossus was a superb idea in hind sight. After all does it not feel good to trigger a passive from your own action and get rewarded for getting the most out of it? So to clarify the passive is as follows: Chosen of the Storm: When Volibear disables an enemy champion (Knock up) he gains a Shield based on his level and bonus health for a few seconds (1.5 seconds).
From what I believe Volibear's Q is fine but I think I've got the solution. No real need to change the ability just a strait buff to the cooldown by setting it to what it's max rank but softening the auto bonus damage: Rolling Thunder: Cooldown 8 seconds at all ranks. 15/17.5/20/22.5/25% Movement Speed for 4 seconds. This bonus is enhanced to 30/37.5/45/52.5/60% Movement Speed while moving toward enemy champions. Volibear's next attack during this time deals an additional 20/40/70/110/150 physical damage and flings the target behind him.
Would say that there is no reason to change his W. It feels fine and in truth a lot of people enjoy the ability. (In truth have no real idea what this ability should be or changed to... so I'm not messing with it)
As for the E; similar line of thought as his W.
Now the Ultimate. His size increases like Cho, Nasus, and Renekton but like why does he gain no bonus hp? Why does it only give him more damage on autos? I like consistency; if you get bigger you should have more hp, it just makes sense. Thunder Claws:Volibear erupts with chain lightning, striking up to 8 nearby enemies with 75/115/155 (+30% Ability Power) magic damage. For the next 12 seconds, the storm empowers Volibear, causing his basic attacks to deal 75/115/155 (+30% Ability Power) bonus magic damage that chains to 8 nearby enemies. Volibear gains a bonus (250/500/750) health during this time as well as an increase to size.