[{quoted}](name=Mecha MaIphite,realm=NA,application-id=3ErqAdtq,discussion-id=YO12ola1,comment-id=0000,timestamp=2017-03-05T00:08:46.963+0000)
If it were that simple, wouldn't it have been done already?
I've never found damage scaling on tanks to be a major problem. If anything, I enjoy it; if I want, I can build glass cannon on a tank and have fun while playing a normal. If you take away too much of the damage scaling, you'd gut all the "fun" playstyles.
Also, a lot of tanks already have built in defense. Malphite has bonus armor and a shield, Maokai has sustain and damage reduction, Braum has bonus resists and directional damage reduction, etc.
Also, if tanks could bodyblock ranged AAs, you'd also have to rebalance ADCs and other ranged champions to consider this. It would just create way more problems than it would solve.
Well Riot AAs are known for sphegetti code so thats probably why they havent thought of 3 before. and the reasoning behind 1 is simple. Literally all the scaling in tank skills increase the dmg dealt, and thats the issue. And you dont have to gut dmg to fix the issue, if you want to the champ to still do 'decent' dmg, change the scaling so it is in-combat scaling and not flat scaling. That way you dont have this garuenteed bullshit amount of dmg coming out of what should be a tank.