[Idea] How gold earned from kills and assists should be distributed
Millions of summoners suffer from KS... it sometimes lead to teammates fighting... it would really help to find a solution so that kill stealing wouldn't be a big thing, and people might finally stop being thirsty for champion kills and FOCUS ON KILLING MINIONS INSTEAD.
ANYWAYS, my idea is that the gold champions get from killing or assisting on kills should be based on the percentage of damage they dealt to that champion. Example: if the champion pool gold is 400 and you deal 25% of the enemy's health then you get 100G+bounty if you get the kill.
"but what about the ones that have life steal and shields? Well, I'm not only talking about the percentage of their maximum health, the shields and life steal should add to that percentage of damage. Example: killing a champion that has 1000 health but with a shield of 500, the percentage should not only be for the 1000 hp but also the shield making 1500 the 100% based from the damage.(it just sounds like I'm teaching math here xD). for the ones with the life steal, it would be the same as the shield but the extra health gained from life steal will be added to the max health instead. Example: enemy with 1000 max health gains 200 extra health while fighting with life steal,then the 100% that would determine how much gold you get will be 1200.
Must be confusing huh? well I tried to explain it as best as I could. if you can explain my idea better or want to add to the idea, just type it below ^.^
Its just an idea so don't hate. Have a nice day! :D