Global Dragon and Baron Counters
So, the recent patch added global counters for dragons and barons whether a team had vision of the neutral objective or not. The stated purpose for this change was to help teams that may fall behind, so that the winning team could not simply snowball objectives without contention. In my opinion however, this change essentially makes things harder for teams that are behind rather than easier. Here's why:
Previously, sneaking dragons was an alternative path to victory. A team could be behind in kills and have fewer towers, but if they'd grabbed an early dragon or two, they still had pressure on the map. The threat existed that if the other team did not make a concentrated effort to keep presence around the dragon, without knowing exactly when it would spawn, the team which was behind could sneak back into the game via dragon buffs. Junglers like Nunu for instance might give up early farming experience and gold, as well as lane pressure, to sneak a very early dragon and then continue to exert strategic control over that objective. Now however, they cannot do that. Sneaking an early dragon offers no tangible benefit. The jungler loses farming experience and gold, gives no ganking pressure to his lanes, and virtually guarantees that the other team will take the second dragon. This is because both teams will know when the second dragon will spawn, which encourages a teamfight over the objective. One team now has a jungler who is weaker in experience and gold. If the enemy jungler was successfully ganking a lane or two during the time spent securing that objective, then the enemy likely has two or three champions who have advantages over their counterparts. This means that the team who secured the early dragon is at a serious disadvantage in the ensuing teamfight over the second dragon and will likely lose that teamfight.
Likewise, if a team is behind, knowing when the dragon will spawn does not statistically help them. All it does is notify them that they can engage in a fight which they will likely lose, if they'd like to. On the other hand, if a team is ahead, knowing when the dragon will spawn is a definite advantage. They can ensure that the losing team has no alternative paths to victory and always show up for a teamfight which they will likely win.
and
In a meta that prioritizes junglers with domineering early game pressure with Tanky late-games
IE:
,
and
This makes Junglers whose only Early game presence is to possibly take an early Dragon COMPLETELY DEFUNCT
And it makes Early Dragons Utterly useless