Klepto Sucks
I’m super excited for season ten, between presence of mind deltas and Klepto’s rework — never thought it played like a real keystone anyway, and I truly pity champions whose kits are heavily reliant on its season nine iteration because it doesn’t do what a keystone should, which is augment your champion’s identity and synergies with your play style in a fight to give you more outplay potential, at every stage of the game
basically, sure, money is nice. but you know what else is worth just as much money as your klepto? taking a real keystone and piling up your body count (go contribute to the actual fight and the gold will follow.. you little meta-slave plebeian). Farming by poking takes away from opportunities to actually play the game, and totally ruins the risk/reward calculus that is normally used to determine whether you all-in during the laning phase and that makes learning effective laning micro compelling. Why take it over literally anything that actually helps you take a trade? It isn’t only non-optimal for the early game and for interpolating over basically any engagement with hostiles but simply not as fun, because it only rewards you for not playing!!
I always felt like champs who need Klepto to itemize properly were handicapped, and not really pilotable in the laning phase (e.g., s8 Kayle, and to some extent, current season Ezreal, whose itemization doesn’t even really allow him to scale that hard, so his runes remain one of the only avenues he has in order to augment his late game performance with raw damage stats). It’s just a horrible loss whenever someone is forced into taking it because it’s the “best,” because it removes an entire facet of gameplay which is huge for other champs, like a Kai’Sa or a Kha’Zix playing around press TA or dark harvest for burst, respectively — and to a lesser extent I’m also opposed to Inspiration’s other sub trees because of course free boots would never be passed up in a high elo bot lane given that they aren’t needed early. Anyone who doesn’t take Footwear secondary and then fails to secure a kill’s worth of gold in leads on their opponent is immediately set behind if their second tree doesn’t make for at least that much better kill potential in the first nine to twelve minutes, which I think makes them objectively very unhealthy for the meta, badly designed and sucky because they actually in themselves strip away the sense of agency that runes are supposed to add by virtue of being in the video game.
Anyone else feel that way about the state of balancing? Thoughts on my little “footwear parity” critique? How happy are people with the direction things are moving balancing wise?