Can we make mundo's Q explode on impact or some f***ing cool s**t?

LIMEyoshi··2 votes·1,093 views
Best Dr. Mundo NA - League of Legends

HelLLO everyone! I'm LIMEyoshi!

By no means am i an expert with mundo, my name used to be iPalm from north America and i would play with the mad man of zaun since 2009 to 2010. i had some 300 hundred matches in blind pick and even know how to 1v1 with against a bronze tier zed. And maybe even a low silver... After all i am #4,183 in North America with DrMundo . sigh* Sadly due to anger issues with the game i would troll as tahm kench in jg. Just to prove that there were some forms of cancer on the game. Dont do this as the cancer only grows and you'll fall behind on motivation and curiosity towards the game.

As a mundo player who plays nothing but jg and seeing champions who can wreck and have these wonderfully interesting abilities i find the most difficult champions for mundo to see as any role on the battlefield are Aatrox ,Kayn, MasterYi,Tristana,Volibear

What i purpose is a harder slow but by no means a massive slow, maybe an increase to 5-7% and honestly why does his ult cost so much health? with champions like master yi and volibear it makes him look like dirt!

anyways if you have some thoughts or if you think im out of line then give me a holler but by no means will you win against voli or master yi lol (as mundo)

gl&hf on the battlefield! and try to be positive on this thread plz :3

12 Comments

SEKAI1 votes

Mundo's Q doesn't need to explode. Firstly it makes no sense for a cleaver, that's just a cleaver, to somehow explode on its own (Mundo does not use magic and his seemingly supernatural abilities are implied to be achieved all via physical and chemical means; and Mundo is also seemingly not an expert in explosives). Secondly, such feature will make the already borderline problematic Mundo Q a lot worse; and I say this as a Mundo player and enthusiast.

Mundo's R costs a massive amount of CURRENT health because it's to push player into using it more as an actual defensive healing spell than a combat steroid. It can do both if you want to (especially after the level 11 upgrade), but the massive current health cost is a statement about the intended nature of the ability.

LIMEyoshi1 votes

Then give his q a chemical burn. Look you said it yourself. There’s too many sources of dmg. And the only thing you have in a chase either away, or to, is a q.

And with that being said for his ult a lot of hope is gone for this champion in the jg role. What’s the point if you have to run away in team fights bc the enemy team just bursts you? Lol you can’t run back to your adc! That’s very problematic, you’re just bringing all the enemy warriors back to your adc. It just doesn’t work that way.

LIMEyoshi1 votes

Not being sarcastic but all around the champion, with the exception of his q. Needs a rework, and having his health act as a unstoppable steroid just would be too OP. I see it. I do.

but as a Mundo main I hope to see a rework with either more cc or dmg. Nobody is wrong here.

SEKAI1 votes

{quoted}

Then give his q a chemical burn. Look you said it yourself. There’s too many sources of dmg. And the only thing you have in a chase either away, or to, is a q.

And with that being said for his ult a lot of hope is gone for this champion in the jg role. What’s the point if you have to run away in team fights bc the enemy team just bursts you? Lol you can’t run back to your adc! That’s very problematic, you’re just bringing all the enemy warriors back to your adc. It just doesn’t work that way.

Q already does massive damage scaling from enemy current HP (you can always gloat at just how much damage it does at full HP enemies) with a minimum benchmark that's also reasonably high. So it just does good to great damage overall. It then slows, and refunds HP costs so long you know how to use it.

It's already a potent ability. I am hesitant to say a burn on his Q is even needed especially since Mundo already has his W that burns stuff, and can also totally build item 3151 to get it on his Q anyway (and synergises good with Q because if you recall, Liandry's burn is amplified on slowed targets, which Mundo's Q already slows. Even better, Liandry has both AP and HP, the 2 stats Mundo both scale on).

Mundo is also not so much of a chase champion, but a champ that forces enemies to fight him. In lane you will either endlessly harass the enemy with Q and force them to duel with your stat-check ass after they've had enough, or if you've actually lost the stat-check fight you can always just chill at the backline sniping minions with your Q to keep up the relevance and hope to scale late which Mundo does; and when you're geared enough you literally just run at them and force them to come up with a solution or be destroyed.

Mundo is in a tight spot where his stance is already quite shaky by himself. Any addition to him will simply break him.

Sure, in a meta where defence is often irreverent, Mundo doesn't sound like a good champion to play sometimes. But he's still very relevant because he's still one of THE tankiest character in the entire game (next to Trynd who is top because of his busted ulti), and he is somewhat immune to the cutthroat nature of top lane because as aforementioned he can always chill at back and scales very well late anyway.

Mundo can be considered to be relatively strong to solid strong. I don't think a straight buff to him by adding new features is really needed beyond risking on just breaking him.

LIMEyoshi1 votes

Are you rushing item 3151 ????

SEKAI1 votes

{quoted}

Are you rushing item 3151 ????

No.

it's like the 5th item just to boost the late game relevance, but it works wonder on Mundo.

KFCeytron1 votes

Mundo is doing well enough and doesn't need a buff. His kit has absolutely no business being more than remotely viable because it's one of the most toxic juggernaut kits remaining in the game.

LIMEyoshi1 votes

thats interesting it seems like i can never get enough mr/health/armor tho this other board seems to have taken on a different perspective tho that dmg champions are out performing him https://boards.na.leagueoflegends.com/en/c/gameplay-balance/K46lifkW-defense-doesnt-exist-anymore

LIMEyoshi1 votes

i feel the same way that bc once like a warrior champ gets deaths dance its over....

LIMEyoshi1 votes

Tomorrow’s build: item 1401, item 3151, after this it depends on ap to dmg ratio of other team sometimes it’s item 3111 or item 3047 . Then also item 3742 other times it’s item 3065 followed by item 3083 but I’m drawing blanks on the sixth due to no mr option to fill for item 3068 ?

SEKAI1 votes

{quoted}

Tomorrow’s build: item 1401, item 3151, after this it depends on ap to dmg ratio of other team sometimes it’s item 3111 or item 3047 . Then also item 3742 other times it’s item 3065 followed by item 3083 but I’m drawing on the sixth due to no mr option to fill for item 3068 ?

When I play Mundo, the only thing I fix on his build is item 3068, the rest is optional according to situation.

I don't see item 3065 or item 3083 as necessary on him since I run Ultimate Hunter on secondary Rune which makes his R is practically always up after scoring a couple takedowns, and Mundo has high passive regen so long he stacks Hp anyway.

I perceive most builds on Mundo as not fixed and can change optimally depending on your enemy matchup.

So long you're stacking HP, you're probably doing something good.

SEKAI1 votes

{quoted}

thats interesting it seems like i can never get enough mr/health/armor tho this other board seems to have taken on a different perspective tho that dmg champions are far more exceeding tho https://boards.na.leagueoflegends.com/en/c/gameplay-balance/K46lifkW-defense-doesnt-exist-anymore

Mundo is monstrously tanky with the right stuff, in theory.

The issue is the game has too much and many sources of damage, together with the many pitfalls of how defence is designed and balanced, that makes him seem not so much in practice a lot of times.

After all, he is the kind of champ that can walk off a match with a staggering 100k-ish damage taken plus mitigation easy. The issue is the fact he can still be bursted down in a very short window despite that, and that number is usually to do with being obliterated by a massive overkill damage than how much he actually managed to tank.

More from Gameplay

More by LIMEyoshi