Certain skill interaction bothers me.
So this is about the interaction between vayne's E and tristana's W, id like to know why when you shoot and pin a flying midget to the wall instead of being stuck on the wall she instead finishes her full jump and then gets cc'd..
Or let me rephrase this better, when you shoot a damn pigeon with a crossbow be there a wall or not the pigeon isn't gona fly a few more inches and be like eh it's no biggie i got time to finish my flight, NO!, he's gona get pinned to the wall and head straight towards the light at the end of the tunnel praying he gets reincarnated closer to the top of the food chain so he can enjoy a meal bigger than a side road bug where he's at risk of getting run over by a angry and sad yasuo main that is not paying attention to the road because his eyes are full of tears from constant depression..
So yea my point is since vayne's E isn't a simple point and click cc and it's meant to pin it's target to the wall and requires decent positioning to do so i think it should be able to stop such dashes immediately on impact, unless it does so already and this was a one time thing that i experienced and got annoyed by.
Thank you for reading you're welcome to share your thoughts on the matter.