Certain skill interaction bothers me.

An Icehole·11/30/2018, 9:20:27 PM·1 votes·993 views

So this is about the interaction between vayne's E and tristana's W, id like to know why when you shoot and pin a flying midget to the wall instead of being stuck on the wall she instead finishes her full jump and then gets cc'd..

Or let me rephrase this better, when you shoot a damn pigeon with a crossbow be there a wall or not the pigeon isn't gona fly a few more inches and be like eh it's no biggie i got time to finish my flight, NO!, he's gona get pinned to the wall and head straight towards the light at the end of the tunnel praying he gets reincarnated closer to the top of the food chain so he can enjoy a meal bigger than a side road bug where he's at risk of getting run over by a angry and sad yasuo main that is not paying attention to the road because his eyes are full of tears from constant depression..

So yea my point is since vayne's E isn't a simple point and click cc and it's meant to pin it's target to the wall and requires decent positioning to do so i think it should be able to stop such dashes immediately on impact, unless it does so already and this was a one time thing that i experienced and got annoyed by.

Thank you for reading you're welcome to share your thoughts on the matter.

7 Comments

Percentages11/30/2018, 9:25:36 PM1 votes

I lost count of the number of times I've stunned Trist with Brand and she was still able to jump even though I had stunned her before the animation had even begun.

FOR JUSTICE11/30/2018, 9:26:23 PM1 votes

to be fair this tiny midget is wielding a 357 calibur handgun - this is equal to a revolver. humans break their arms wielding a revolver sometimes. and trist does it no problem.

plus, the force of its kickback on ground directly in front of it, most probably has much more force then a crossbow that pushes you.

Doge202011/30/2018, 10:28:06 PM1 votes

I believe Trist’s jump is technically “unstoppable” in the way that most CC will not stop it when she is already in the air. I think the thing was that she will complete the jump if she is already in the air but if you CC her on the windup then the jump won’t happen. The 5 forms of CC that I know with varying confidence (with most sure early in the list to less sure later) stops trist during her E is Cait trap, Poppy W, and Malzahar R/WW R

Crispy0Snake12/1/2018, 4:10:56 AM1 votes

When she casts it there's a buffer time before she launches where the action cannot be interrupted. Since she cast the ability before the cc landed her rocket jump will go through.

You can land Blitz's Rocket Grab and she'll get out of it with her Rocket Jump buffer time. She can be hooked and grabbed mid air though, she's not unstoppable during the jump!