Best Smite Enchantment For Azir Jungle?
or maybe even
? (i use it on 
)
or maybe even
? (i use it on 
)
I main Azir. Trying Azir in the jungle is pure batshit insanity. If you're incurably insane then go Runic Echoes. No other enchantment makes any sense whatsoever.
Devourer does. He's already a late-game champ. That just amplifies it. It's just really, REALLY greedy.
I main Azir. Trying Azir in the jungle is pure batshit insanity. If you're incurably insane then go Runic Echoes. No other enchantment makes any sense whatsoever.
devourer would be cool when it's sated, but I think
does a better job when using his soldiers.
and I think cinderhulk is fancy when you do damage around monsters and when you w + e to proc the shield in early ganks.
i think Azir has decent offensive potential considering his range and if the laners from your team are powerful. after all, a jungler is just another support role.
Not at all. Sated's passive works. Nashor's doesn't. Sated Devourer would be better on Azir, and I'm pretty sure if the stacks weren't a bitch to get, you'd see smite Azir mid all the time and Nashor's would REALLY be useless on him.
I will try to answer this using logic and what I do know about
. Well his soldier's can get the Phantom Hit passive of Sated, though Runic gives him 3 things: AP, MS boost, and some Mana Regen on ability cast (not sure how that interacts with his soldiers though). My guess: 50/50 split between
and
.
FYI: I have not played or attempted Azir Jungle. Just an educated guess on my part on interactions. Hope this helps in any way.
Side note: For some reason I can't answer polls anymore. [zombie-brand-mindblown] I would have chosen Runic though for my poll answer.
Unless you're 100% sure that you won't get invaded and that your team won't need much help, Runic Echoes. Otherwise, Devourer.
But why the hell are you taking Azir jungle in the first place? He offers nothing early game, especially pre-6, and other junglers would just see you as not even there and consider everything their jungle. He's got virtually no kill pressure outside of lanes early on, so if you get invaded by pretty much anyone, you're screwed.
You do you, and kudos if you make it work, but Azir is hard enough as it is. I'd stick to just laning.
Unless you're 100% sure that you won't get invaded and that your team won't need much help, Runic Echoes. Otherwise, Devourer.
But why the hell are you taking Azir jungle in the first place? He offers nothing early game, especially pre-6, and other junglers would just see you as not even there and consider everything their jungle. He's got virtually no kill pressure outside of lanes early on, so if you get invaded by pretty much anyone, you're screwed.
You do you, and kudos if you make it work, but Azir is hard enough as it is. I'd stick to just laning.
For fun of course :) I've thought about doing it too, but haven't been ballsy enough to subject my teammates to it =D
The biggest problem is that Azir relies heavily on poke for his kill pressure. You don't really have that luxury in the jungle.
Unless you're 100% sure that you won't get invaded and that your team won't need much help, Runic Echoes. Otherwise, Devourer.
But why the hell are you taking Azir jungle in the first place? He offers nothing early game, especially pre-6, and other junglers would just see you as not even there and consider everything their jungle. He's got virtually no kill pressure outside of lanes early on, so if you get invaded by pretty much anyone, you're screwed.
You do you, and kudos if you make it work, but Azir is hard enough as it is. I'd stick to just laning.
Alakalzam put it more beautifully into words; obviously for fun, otherwise draft picking is (what I think to be) true competitive play. I've managed to play Soraka Jungle and made it work (bad games are inevitable, but those are rare and I never/barely ever feed).