"Damage is too high"
I'm honestly tired of all these complaints about high damage , most of them make 0 sense aside from the amount of true damage.
It's almost as if no one knows how the game actually works or what happens when they are playing. Talon & Zed (Wukong too) have always been this powerful. But in a meta where tanks with high cc and peel and heal & shield supports shield blocking almost all of their burst, they were about as useless as Roy Mustang in the rain. Not to mention the range advantage that marksmen generally had once assassins use all their cooldowns.
Not to mention the nerfs to mages making it harder to stall games for marksmen & tanks to scale.
<- This is the problem
<- This made it even worse