Post Update Tristana thoughts
So trist was reworked a little while back, and I've gotten a fair number of games as her under my belt since then, as well as supported both with and against quite a few tristanas since the rework, So I figured now that the dust has had time to settle on her rework I may as well give my 2 cents.
We all remember not too long ago when tristana was the permaban terror of botlane, pentakilling the enemy team into submission for freelo. I totally understand that when they reworked her they would want to tone down her power, however I do feel that the rework has toned her power down a bit too much, between lowering her range as well as her attack speed and q duration. Some of that is justified but she needs a few changes to be a solid pick when put up against the likes of lucian/graves/corki. The big difference I see between tristana and lets say corki for example comes down to the fact that trist NEEDS to commit to do solid damage where as someone like corki can sit in the back line if he needs to and still smash people. Pre rework trist could also sit in the back and grind people to dust only jumping in when she absolutely needed too. I get that they want to shift some of her range power to her all in power but when compared to other adcs her ranged power just sucks now. the idea I have is either give her some more ranged power be that through an attack speed or range buff or give her better tools to deal with frontlines, though this may bring her too close to the terror of pre rework trist. The other idea I had was give her some durability like graves, Graves is quite solid at commiting on kills because of his stacking armor and magic resist he gets while in combat. Trist could benefit from something similar since it seems riot wants her to be the premier "all or nothing" adc. I propose having a stacking armor/magic resist buff on her e. For each stack of the bomb she has on her enemy she will get extra armor/mr for jumping onto them in addition to that bonus damage. This would give her an edge when jumping in because right now trist's biggest issue is that she jumps in and prays she can get her target before the enemy team just colapses on her and cc's her to death. People like lucian and graves can do similar things with fewer issues. I just feel like atm she cant live up to that vision of "insane yordle jumping into the middle of combat and exploding people" she's a lot more like "insane yordle jumping into the middle of combat and dying" or "insane yordle who's too afraid to jump in because she doesnt have the damage/survivability anymore to support that jumping in", and because she's so reliant on going in and comitting for her core damage it makes her really fall off when she can't afford to commit all time. Most other adcs simply don't have this issue to the extreme trist seems to have.
Tl:dr - While trist is still decent post update, she feels left in the dust when compared to a number of popular picks.
Either way these are just the thoughts of some gold scrub hoping some rioter will stumble across them at some point and say "hey, screw it lets test it out." Feel free to share your thoughts on the tristana update now that everyone has had some time to explore her new strengths and weaknesses.
to clear even faster. I think the current idea is keep her early trades weaker, (but more interactive than the old E + AA), and focus on taking the tower down fast. Making her trade better, while not nerfing her siege, could make it an auto win early. Reliable trades + easy siege = won early game. If that's the case, she can't be a hyper carry anymore.