Twisted fate rework ideation (would be interested in other people's opinion on tf)
. is he a assassin? is he a long range poke mage? is he a sustained damage auto attacker? i would like to say he is the latter, but in his current state he appears to be all in one. i think his gameplay could be made more fun, he could be given another activatable ability, and his core identity can feel more like who he is, Twisted Fate.
i believe that there really is no room for a assassin with extreme long range poke and yet close range cc, therefore i will introduce his core gameplay closer to being like AD twisted fate but not necessarily AD and remaining focused on his abilities alongside his autoattacks. first things first let's start with his passive
Passive: Loaded Dice: Loaded Dice is staying the same it is simple yet effective at doing what it does best, giving enemies reason to pressure Fate early so that he does not get out of control
Q: Full House: Cost: 60-100 mana Cooldown: 8 seconds Throw 5 Cards in a cone, each card deals physical damage to the first unit it hits (60-160 (60% ap scaling) (100% ad scaling) damage if all cards hit the same target) and puts a Wild Card stack on the them. After using Mulligan to blink to a champion, your next auto attack on that champion consumes all Wild Card stacks and deals 10 (10% ad scaling) (12% ap scaling) bonus magic damage for each stack consumed.
W: Pick a Card: Cost: 40-100 mana Cooldown: 4 seconds Active: When first activated, cards flash over Twisted Fate's head in the following order: blue, then red, then gold (this cycle repeats itself). When he uses the ability again, he picks the current card over his head; the card picked converts his next basic attack within 3 seconds to deal additional magic damage and add a special effect. Twisted Fate has 4 seconds to select a card. Blue card: 30-100 (80% ad scaling) (60% ap scaling) bonus magic damage, Restores 50-150 mana. Red card: 20-80 (100% ad scaling) (40% ap scaling) bonus magic damage, deals damage in an area around the target as well. Gold card: 10-40 (80% ad scaling) (40% ap scaling) bonus magic damage, Slows the target by 50% for 5 seconds, if they are already slowed by twisted fate, instead stun them for 1.5 seconds.
E: Mulligan: Active Cooldown: 10 seconds Every fourth basic attack will deal 40-120 (20% ad scaling) (40% ap scaling) bonus magic damage and will mark them if they are a champion. Active: When an enemy champion reaches four marks, they are revealed and a ring will appear around them. if Twisted fate is within 1200 range of them, Twisted Fate may activate Mulligan to Blink to a location within the ring.
R: Destiny: Cost: 150/125/100 mana Cooldown: 180/150/120 Twisted Fate reveals all enemy champions, including stealthed champions, for 6/8/10 seconds. After a 0.5 second delay, Twisted Fate can use Gate once, while Destiny is active. Gate: After channeling for 2 seconds, Twisted Fate teleports to the target location within range. this upcoming effect is an experimental idea, after teleporting, twisted fate gets an additional Pick a Card card on his next auto attack (this can be stacked on top of another Card and the auto attack gains all benefits of both cards. Example: a gold and a red card together will produce an area slow)
i would like people's opinions on this (please only constructive criticism), also you can ask me anything about how some mechanics exactly work.
also i would like to ask a rioter what they think of fate's current state and whether he needs to be more define gameplay wise.