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Matchmaking balance

Jay Squar3d··1 votes·887 views

If you carefully studied Halo 3 ranked or competition game, you will notice that regardless of winning or losing, it's top two of either six man team that will ascend. That is pretty much balanced. In here, in this game, you still stick with giving negative lp to losers and positive to winners. That is what creates toxicity right there. That's what raised the stakes of ranked so much that everybody starts hating losing and start spamming chats when it's pretty much over early game. Much much harder for people to trust losers in their team, much much harder to keep that trust for next game. Abolish that system already. Assign points according to performance compared to the team. That is so easy! It's obvious that you are still using 'elo' system as mmr. And I am gonna repeat this: elo is designed for one player vs one player game. Not five vs five. Riot claims they like statistic. But statistic comparison or something should have clearly told them this long long long time ago that it's very inaccurate.

I promise you that if you change the system as I dictated, you will see enormous improvement in player behavior so players will continuously do their best even when they are losing so they may still get points. Four years of ranked and nobody thought of implementing this...

10 Comments

ChargeItDownMid2 votes

[deleted]

Jay Squar3d1 votes

Ok.

Luner Hunter2 votes

eh... i'd beg to differ but it wouldn't matter how much we debated it out... rito just doesn't want to put the time and effort to make a different ranking system

Jay Squar3d1 votes

I agree.

Jay Squar3d1 votes

No. I am now convinced it's just pure laziness or something else totally lacking on Riot's behalf. Recently, I got slews of idiots who kept throwing the game or performing subpar while enemy team never have a weakness like inferior teammate. Way too many losses. They may be looking at every stats however, they aren't brainstorming anything at all. They just sat there and look. If there's no formulas, then adopt something different. Like conditions. Like if you are playing so much better than your teammate in damage dealt, csing, how close you stayed to your team, and stuffs like that, then you get zero lp losses as it's obviously not your fault. Zero attempts on matchmaking means laziness. And then there's another problem: you get same inferior loser from last game on your next game... There's no condition in forbidding such thing... that's what I feel as laziness on Riot...

Oh yeah, I must share with you one piece of information that made me lose faith in Riot: over eighty percent of their brainstorming got shelved to never be seen again... That's awful quality right there. I don't know where I learned this but I remember it clear as a day I lost faith in Riot.

ChargeItDownMid1 votes

[deleted]

Jay Squar3d1 votes

I don't care if dota don't have superior system. It's time to innovate. It's time to change stagnant matchmaking. I am getting way too many people on my team who are way inferior to my game comprehension, knowledge, and gameplay. And I can't crush the enemies who have similar level as mine. Riot is literally losing what it means to have fun. They still stick with that damn duo system when it's far better to remove it already. I am only here so I can complain, knowing since I am not Riot, I can't do a damn thing to change or improve the game. Riot ought to make this game completely moddable so players would show them how to balance the freaking game...

ChargeItDownMid1 votes

[deleted]

Jay Squar3d1 votes

Nope. It's imperfect and dota is stuck using it. That's all. Riot here have a chance surpass that system but they are squandering it.

Kazaashi1 votes

What is more important in determining who won the game, which team has the best KDA or which team blew up which nexus?

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