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Support Mastery Changes

Pimpinabox··3 votes·702 views

As a support who's given it PLENTY of time and work since the "change", the new mastery weights are bullshit. Nothing has changed. I lost a game where I went 7/5/33 and got an S, won a game where I went 8/8/37 got an S+ and won a game where I went 1/0/22 and got an S-. I had a significantly higher impact and kill participation in the last game despite the lower score (89% kill participation). Whoever gets more kills gets the higher score.

It feels like nothing has changed in regard to support weights. Damage shielded, wards placed and destroyed, healing done, stats like this really should help determine ranks, not simply a kill fest game in which the other team didn't surrender @20 (which is usually the case in games capable of producing an S ranking or above.) Another thing that irks me is that when a game gets cut short you can't really get S+ rankings because not enough kills happened by 20 minutes, so an S+ performance gets an A+ or S-.

6 Comments

Environmentalist2 votes

I feel it's changed so much. Since the shift, I've been able to get four champs to mastery 6 and one to mastery 7. I had a stretch of 5 games that I didn't get less than an S-! Before the change, I easily got A+ for 75% of my games. As far as I'm aware, wards placed, damage dealt to champs and damage taken all have weight on your mastery grade. The reason you got S- on your last game wasn't because you only had 1 kill, it was because you only had 23 kills participated in. Sure, you had more kills in the other games, but you also had 11 and 15 more assists! I usually find if I get anything less than 27 assists, it won't be higher than an S- (under most circumstances).

Tryzzor3 votes

I'm sorry but I gotta agree with Pimpinabox. The mastery system is deffinately screwed up. I've played support a lot and it is very difficult to get high grades even if you pretty much do the best on your team. and as you said you have to get 27 assists or around that much... That's crazy stupid. You don't need to get 30+ kills to get an S- so why should it be different with assists?

Environmentalist2 votes

Meh. I like that it's difficult. I don't want everyone and their mothers to be mastery level 6 or 7 with Lulu or Blitz. If you're not good enough to get the (what I consider easy) S or S+ with support champs on this patch, you don't deserve anything higher than level 5. Good luck, though! :)

Pimpinabox2 votes

No one said a thing about it being easy or hard, I said it's inconsistent and the so called changes haven't changed anything.

Pimpinabox2 votes

I went 2/3/33 the game before and only got an A+. No that other stuff doesn't count in the least. I can ward once and go 10/5 and get an S or ward 40 times get no kills and 20 assists and get an A. I've tested out whether warding effects your mastery and after 3-4 games of not warding and taking kills, I concluded it made no difference. Assists and kills are supposed to be equally weighted, but they are not. It's easy to tell because you don't have to get 30 kills in order to get an S ranking, you only need half that.

As for the game I participated in 23 kills, I had 89% kill participation, if the system doesn't take total kills into account then it's broken right there. Games where the kill count is super lopsided mostly only happen at low elo because people /ff @ 20 and so the kill count cannot reach that high.

DeathBurst1 votes

OP mentioned he had 89% kill participation in the last game. He has less assists simply because the game was shorter, and he mentioned that it was also harder to get good grades in short games, which is not logical.

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