Yasuo W tweak? (Don't hate <3)

ArataHaruki··3 votes·676 views

Starting my own thread on this because this thread was getting a little out of hand and degrading into non-relevant arguments. Keep it civil guys.

I've lost count of the amount of times i've had a Yasuo dive at me and windwall near point blank range as i cast my Morgana or Lux Q, have him block my cc/damage while still in melee range leaving me helpless.

Yasuo's windwall in the midlane is my most frustrating personal experience bar none. I don't claim to be Challenjour and know everything there is about League, so i can't speak for the high elo tiers. But having his W placed in a position close to him (think, Karthus wall) , rather than start from his body and drift outwards would still give him that nice ability blocking potential but make those plays where he blocks your spell at point blank range considerably harder.

(Not to mention that it would add a little less of "...bs i swear that hit him" when your ability is practically on top of him when his potato reflexes kick in.)

EDIT: This is another idea that someone mentioned that i like a lot more than mine

TL;DR

I think windwall should be placed on a position close to him (think, Karthus wall) instead of originating directly at his position.

7 Comments

Drunken Yasuo1 votes

youre silver 4 with a 45% winrate. dont make a post about balance ty.

Provengreil3 votes

He does have a point, though. I dunno about worst laning experience, I've faced down a good fizz, but but when yasuo skates down a minion line and puts both you and himself inside the wall, It's kind of infuriating to realize that that almost none of your abilities function at all. at that point, vs some champs (Anivia Ahri Ezreal Cassiopeia Lux Velkoz Ziggs come to mind) it feels more like a silence than a wall.

ArataHaruki1 votes

I'm glad at least someone else has this issue :) what do you think about his Windwall being a placed spell instead of what it currently is?

Provengreil1 votes

Overpowered. do you really want him ulting into a teamfight, skating back across the minion line he dove past, and dropping a wind wall on his tank line to stop the ADC and mage from functioning without even being at risk from the melee carries?

My fix would be nigh impossible to code, I think, but would make it fit the idea while still leaving room for enemy ranged to at least function. first, it gains an extra bit of width, maybe 25 or so. it goes nearly a full teemo out from where it currently goes, however, and a ranged projectile only gets cancelled if it crosses both edges of the wall, ie, originates outside but attempts to cross all the way through it. This removes the "place enemy and/or ally team/champ inside wall for omnidirectional protection" strategy while still stopping projectiles that attempt to hit those who are "behind" it. the extra projection distance would keep the back of the hitbox at about the line that the hitbox currently starts at, which both makes it block the same from the front while being much less effective if cast the wrong direction.

It's definitely a nerf, but it puts the wall into the space I feel like it was always intended to be.

ArataHaruki1 votes

So kind of like a thin rectangular prism that any ranged ability can enter but not exit... i really like that idea, i think it wouldn't be impossible to code but i could see a lot of bugs stemming from that. (and about the distance placed away from him, about one Teemo was pretty much the distance i had in mind. I could've probably been a little more clear on that)

ArataHaruki1 votes

I don't claim to be Challenjour and know everything there is about League, so i can't speak for the high elo tiers.

Correct i'm not high tier so i cant speak for that part of the community. I was stating my opinion as a member of the lower ELO community. I don't see anything wrong with what i said in the OP.

Only Play Darius1 votes

Yasuo doesn't magically summon the wall like Karthus. He uses his sword to create it. It makes sense that it projects outwards from his body.

Also Yasuo is extremely vulnerable to CC and actually has low mobility if there are no minions around, using the wall to block incoming CC at point blank is often the only way he can survive certain situations.

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