Rek'sai too Rek'ful, DEPLOY THE NERF BAT!

PrysonBeach··2 votes·1,079 views

While I realize that this is a brand new champ and likely needs some retuning as a matter of course, this is simply beyond the pale. Rek'sai was originally billed as a low to moderate damage, tanky champ with a diverse utility kit. However, live play has revealed her for the true-damage dishing, infinite mobility, AoE whore that she is. Even WW, while still severely overbearing in both early jungle and mid to late game (due primarily to his ridiculous health steal) can't stand toe-to-toe with Rek'sai at ANY point during game play. Your best hope is that she hasn't gone back to buy items in far too long and is sitting on 8 or 10k gold. Then you might have a chance of trading 1:1 in a 3v1.

There are only a handful of champs right now that can jungle effectively, due to preseason changes. Among those, Rek'sai is the only one I have seen that can do it without any native health steal in her kit.

So, recommendations? Rek'sai should be forced to make some decisions with her kit. Obviously, high mobility is one of the defining attributes of this champ, and should ought to be left alone. However, there should be a certain level of reasonable risk to jungling, as with other champs, as well as risk involved in ganking and counter-jungling. To that end, i think that her over-all damage output should be severely curtailed. Particularly with regards to her AoE and True damage. Increasing CD's across the board might also make her more manageable. Bottom line, I think that Rek'sai should have to choose between her damage and survivability.

Just to show some comparisons, Rek'sai's 'bite,' has a 12 sec CD, scales on AD, and has the ability to deal true damage. Conversely, Voli's bite has an 18 sec CD, scales from HP @ 0.15, AND requires him to stack attacks before he can perform. I don't think there is even a LoL comparison for "Queen's Wrath", but who thought that a 4 sec CD was a good idea? It is practically always active.

Okay, I'm done with my rant for now, please break out your plushy foam weapons and go to town.

11 Comments

Dr Clueless PhD4 votes

{quoted} While I realize that this is a brand new champ and likely needs some retuning as a matter of course, this is simply beyond the pale.

This should probably read:

I realize that this is a brand new champ and likely needs some time for people to figure out how to properly play as/against her, like any other new release. Then, we can make balance assessments.

PrysonBeach1 votes

Maybe you can step off of your high horse for a moment and descend among us Plebes. Rek has been out for a week - sufficient time, particularly with consideration to how often new champs are played, for players to adjust to playing as/against said champs. One might draw the conclusion that detractors to post such as these (and there are many, across several threads) simply enjoy having the advantage of unbalanced champions.

I, for one, enjoy diversity in champion play. I don't think that it is unreasonable to ask that players be forced to make critical decisions through the course of a game which affect its outcome. Maybe I'm crazy, but I think games should be won in real-time by the choices that players make, rather than in champ select by lobbying to ensure that champs remain unbalanced.

Meep Man2 votes

1 week... sufficient time? If that was the case, Gnar would have been super buffed immediately after a week of his release. However, as well know, he was given a little nudge (I mean really he didn't get much). Then he became incredibly powerful. A week's time IS NOT ENOUGH!

Dr Clueless PhD1 votes

Maybe you just don't pay much attention during Champion releases, but this community has a history of being absolutely DREADFUL at judging Champion balance after release. For some Champs, it took nearly 2 months before people finally figured out how to properly play as/against them in-game.

Sometimes it's easier, and sometimes we can get a feeling right away. But, I won't assume that of any new release, having been here as long as I have.

Nubeel1 votes

Need I remind you that when Yasuo came out nobody knew how to play him properly for weeks and they buffed him (bad idea). Then people learned how and he was destroying everything and is still getting nerfed to this day.

And a week is not sufficient time to learn about a new champion that just got released. I've been playing Rek'Sai since a day after she got released and I'm trying out a new build every game. Hydra is a given. But Skirmishers Sabre or Stalkers Blade? Last Whisper or TF? Should I max W or E second? Where's the best place to put tunnels? These are things people learn by playing and seeing play over time. I got stomped by a Rek'Sai yesterday and tried his build. I liked it.

Meep Man2 votes

Rek'sai was originally billed as a low to moderate damage, tanky champ with a diverse utility kit.

Actually no, she was billed the opposite way. A low to moderately tanky champion with high continuous damage. Riot has stated that she is a fighter that plays like an Assassin. Also, what role do you play? Jungler, Top, Middle, or Bot ADC/Supp?

PrysonBeach1 votes

I play all roles roughly equally. And, I'll concede your point that I may be wrong on billing. It's been a while since I read their spotlight.

xJLx MCHammer1 votes

Actually she is pretty weak early game despite her kit. And a lot of champs can kill her post 6 when they hit major spikes like Lee Xin J4 WW

PrysonBeach1 votes

While that is certainly true, you are looking at random spike damage, not consistent gameplay. Should we really be looking at spike damage (And particularly spike damage on champions who have recently received nerfs in an attempt to balance their play (WW/Lee)) as an indicator for balance?

I think it only prudent to consider consistency in performance, as well as clear counters for Rek in a balanced environment. Every game I have played against Rek (disregarding mirror matches) has felt entirely one-sided.

Tannhäuser Gate1 votes

Lee has recently received nerfs?!? O.o

PrysonBeach1 votes

The nerf wasn't to lee, directly, but at least one item was nerfed because of its synergy with his abilities. Because of AA refresh, the combination essentially allowed for max attack speed with no +attack speed.

More from Gameplay

More by PrysonBeach