Quinn Marksman Update Balance Ideas
When I first saw the Quinn update, I'll be honest; it wasn't pretty. But to be honest, I've gotten over the blind removal, and the passive scaling is nice. But what still makes me mad beyond belief is the new ultimate. I'm not exaggerating when I say it is LITERALLY a Mobility Boots
With a two second channel. When Quinn takes damage, during the ability or the channel, the ultimate is cancelled. You have to be kidding me. That does not constitute as an ultimate. Ultimates are, as the tutorial says, abilities that can change the game (I think it says something like that anyways). Oh great! Level six! What do I get? A massive nuke that scales off of both my and my opponents' AP
? My own section of terrain to isolate enemies and pick them off with my team
? A massive crowd control that can literally turn the tide of the fight if good strategy is used
!? Oh... I got an item that costs 800 gold. ... You're kidding. Now, of course I know that Quinn's ultimate has damage attached to it and now adds a Harrier mark onto the opponent, but the damage is so lackluster it's ridiculous. You could have two Harrier marks put on and used by the time that this ultimate would do damage and mark them. And the former would do SO MUCH MORE DAMAGE! Quinn's update really concerns me, Riot. If Quinn is going to survive in this juggernaut meta that is late Season 5, she needs buffs and NOW.
Here's what I personally think a good Quinn buff would look like with this new kit:
Ultimate and ultimate channel are no longer cancelled by damage.
Channel time is reduced to one second.
Ultimate damage increased (I don't know exactly how much would be fair, but I'm sure it would be easy to figure out).
I don't think that this update is healthy for my favorite Demacian. What do you guys think of my analysis? What about Quinn's update in general? Or, how do you think my proposed balances would work/fail for her? Have any balance ideas of your own?